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You can now sell content through Steam Workshop


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Posted

I also don't have clear opinion on this situation...

I agree that artists and modders deserve some reward, but how it was executed by Valve is very unfortunate. It should have started with a donate button, I would definitely give few cents to authors of C:S mods I'm using... We all know that Valve is very bad in communicating with players. But their (our) patience has its limits, too.

To FMPONE: market cannot regulate itself. Taht's an utopia. You are maybe right, that there will be definitely good artists/modders with good reference, whose work will worth its price, but for average players the situation in steam workshop will be very confusing anyway... Maybe we are experienced enough and we (will) have good view over the situation i the workshop to not get deceived and so, but avarage player will suffer from it.

And finally: It's absolutely impossible to sell CS:GO maps through workshop. There's nobody who would buy them. I am subscribed to more than 100 maps, but I do it because I just want to look at them and sometimes leave some reference... I wouldn't pay a single cent to do this. And if some of our fun maps we play sometimes with friends got charged, we would just find another one, there are plenty of them in the workshop.

Posted

 

And finally: It's absolutely impossible to sell CS:GO maps through workshop. There's nobody who would buy them. I am subscribed to more than 100 maps, but I do it because I just want to look at them and sometimes leave some reference... I wouldn't pay a single cent to do this. And if some of our fun maps we play sometimes with friends got charged, we would just find another one, there are plenty of them in the workshop.

 

Agreed. I don't think every game is appropriate for this model. Games like L4D I can see it working, since they're campaigns with a co-op and SP component, whereas I think the Operation model fits well for CS:GO, TF2, etc.

Posted

I hope people can clearly see what is wrong with this system, if not at that point you're just being a hipster going against "what's mainstream". This system is shit and no I'm actually very for people being able to charge for their mods, it should have been done differently though. A donate button maybe or a 90% cut to the fucker who worked his ass off to create the mod? If not for the modding community Skyrim would have died out within a year, and I'm not joking. It just wouldn't be fun anymore would it? 

Posted

I wrote a post on my experiences that got to the top of r/gaming and then it was deleted LOL gg Reddit

Yeah theres quite a bit of /r/gaming mods drama going on. Pretty crappy subreddit if you ask me

Posted

 

I wrote a post on my experiences that got to the top of r/gaming and then it was deleted LOL gg Reddit

Yeah theres quite a bit of /r/gaming mods drama going on. Pretty crappy subreddit if you ask me

 

 

I hate everything

Posted

 

 

I wrote a post on my experiences that got to the top of r/gaming and then it was deleted LOL gg Reddit

Yeah theres quite a bit of /r/gaming mods drama going on. Pretty crappy subreddit if you ask me

 

 

I hate everything

 

Post in PCMasterrace, the mods shouldn't censor you there and I'm sure a lot of people like me will recognize you for your CS:GO awesomness

Posted

The biggest argument is perceived value.

 

The community values and looks at it completely different than the Publisher; and on a different subject level. This is where the major battle lies.

 

Community: effort(sometimes minor) + enjoyment

Publisher: Community DLC

 

Since Publisher's already charge regularly for DLC, this is a no brainer to take a cut off the back of the creator/modder. (my ip/my brand mentality)

Modders are working off the base of the core dev team. Should they have the opportunity to make more money than a dev? Is that fair? even when a dev cannot join in?

Posted

I wrote a post on my experiences that got to the top of r/gaming and then it was deleted LOL gg Reddit

paste it here. I want to see the otherside of this one.

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