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evilcore

help me with one problem (missing textures on the levels)

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I decompiled the map de_mirage, but after running it I saw that the textures disappear turning on some parts of the map.

 

Who knows, how to fix it?

 

(screen at the entrance to the B house)

 

post-32585-0-50784600-1428669892_thumb.j

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Muffin, if he can decompile the map and then recompile it, it is clearly not corrupt.

Although I have faced this problem several times I don't quite remember myself fixing it. Itt might be an issue with

either leaks OR

area portal not working.

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Muffin, if he can decompile the map and then recompile it, it is clearly not corrupt.

Although I have faced this problem several times I don't quite remember myself fixing it. Itt might be an issue with

either leaks OR

area portal not working.

Quote me next time :P

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Yes, I noticed that in all the places where the missing textures, are  located area portals. In addition, after several recompilations, these problems disappeared yourself :)

But anyway, thanks for the reply. (Its  strange that your messages were not displayed)
 
Edited by evilcore

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I decompiled the map de_mirage

 
But you don't want to make "de_mirage_night" or something like this, do you? :?;)

Those maps apparently get more attention than normal custom maps, and people are even asking them to be added to an operation. Seriously? They decompile a map, change the lighting and people think they should get money for it?

Edited by TheGuma

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I have not enough experience in this case. I Decompiled the map to see how it looks from the inside. I have never used area portal,clip, no draw, etc textures in my projects. Therefore, So it is interesting to me.  :)

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I have not enough experience in this case. I Decompiled the map to see how it looks from the inside. I have never used area portal,clip, no draw, etc textures in my projects. Therefore, So it is interesting to me.  :)

 

Well, the official maps are usually not very well optimized. In some cases it's better / easier to look at some well made community maps.

Maybe take a look at Skybex' maps, he made the .vmf files public (), so you don't even have to decompile... :)

 

 

 

I decompiled the map de_mirage

But you don't want to make "de_mirage_night" or something like this, do you? :?;)

Those maps apparently get more attention than normal custom maps, and people are even asking them to be added to an operation. Seriously? They decompile a map, change the lighting and people think they should get money for it?

 

Yeah, I'm really disappointed of the community because of this...

I don't mind if someone prefers to modify official maps than creating new maps.

But it's pretty ridiculous that people vote "dust2 with changed lighting" to #1 and ignore / "dislike" the really good maps.

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Well, the official maps are usually not very well optimized. In some cases it's better / easier to look at some well made community maps.

Maybe take a look at Skybex' maps, he made the .vmf files public (), so you don't even have to decompile...  :)

 

Oh, thank you. I will definitely download these maps and see how they look inside :)

Edited by evilcore

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