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Posted (edited)

This is my map, de_venice. It's mostly dev textures and brushes at the moment. 

 

Here's the map file, packed with minimap and nav file (although all the bots kill themselves every round): https://www.dropbox.com/s/c67t2gk456rja3v/avenice.bsp?dl=0

 

EDIT: I forgot to post the overview!

 

4NHEbzN.jpg

 

Bl9AvAQ.jpghpGRU94.jpg

 

 

More images in this album.

 

You can post any other thoughts you had while playing here! I really appreciate it. 

Edited by ozzion
Posted

you've got a T spawn outside bomb site A and you've got a very OP angle from CT spawn all the way down mid at the 64 unit head level which urgently need fixing.

 

A has a lot of long angles through it and CTs can watch entry almost from their spawn.

Posted

Also, why is the water solid and yellow?

 

I don't know how it affects performance, but one huge brush as a water texture might cause problems. Can I suggest extending your buildings/floors/walls to the bottom of your map and build an actual waterway?

 

It would look a lot nicer as well.

 

You also have a little window on the way to B, but I'm not sure of the purpose? The closest I could come up with is that it's an after plant position.

 

Again with A, I like the way Ts can split around it, and the sight lines are interesting but too OP atm. I would probably remove the upper balcony area, or at least bring it down much lower, around 100 units or so.

 

I'd have given more at the time, but I was too tired :D

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