Naivi Posted April 8, 2015 Report Posted April 8, 2015 Hi,can anyone help me with FIXing this stripes on my brushes? Its like shadows between textures.I dont know how to explain it so i put photos here.http://imgway.cz/di/IVJB/2015-04-08-00002.jpghttp://imgway.cz/di/B23M/2015-04-08-00001.jpg Quote
Lizard Posted April 8, 2015 Report Posted April 8, 2015 Use smoothing groups. https://developer.valvesoftware.com/wiki/Smoothing_groups Quote
Real_Goods Posted April 8, 2015 Report Posted April 8, 2015 (edited) You probably want to use Smoothing Groups for this: https://developer.valvesoftware.com/wiki/Smoothing_groups Select the Face Edit Tool, which brings up the Face Edit Sheet Then, select all the faces you want to look smooth Click on Smoothing Groups in the Face Edit Sheet That will bring up a window with tabs numbered from 1 to 24, assign the selected faces to one of these tabs. (It doesn't matter which one) When you compile your map, It should look smooth as a baby's butt. Hope it helps. Edited April 8, 2015 by Real_Goods jackophant 1 Quote
Naivi Posted April 10, 2015 Author Report Posted April 10, 2015 Thank you for reply,but it didnt help.I post here what i set-up in Hammer and you take a look ok? Thank you. IN-GAME: http://imgway.cz/di/4TG0/2.jpg IN-GAME2: http://imgway.cz/di/YDTR/3.jpg HAMMER: http://imgway.cz/di/7CFU/1.jpg Quote
Vilham Posted April 10, 2015 Report Posted April 10, 2015 Looks like those brushes don't quite line up on the grid probably like 0.01 out or something, try remaking it exactly on the grid and use the smoothing groups. Quote
Naivi Posted April 10, 2015 Author Report Posted April 10, 2015 Hi i checked it now and i move it a little bit and now its on grid(or i hope it is) and its still not working. HAMMER: http://imgway.cz/di/YLZV/2a.jpg HAMMER2: http://imgway.cz/di/OSZ6/1a.jpg IN-GAME:http://imgway.cz/di/JBFH/3a.jpg Quote
TheGuma Posted April 10, 2015 Report Posted April 10, 2015 I suggest you just redo the prop. If you look closely you can see that its pretty messy (small meshes inside the brush, off the grid stuff ETC) Quote
Naivi Posted April 10, 2015 Author Report Posted April 10, 2015 You said its pretty messy then i just try to make Smoother my middle brush(prop?) which is not that messy but its still not working. (Or its still messy?If yes then i really dont know how to do rounded brush(prop?) without mess :/ IN-GAME(I show there is no mess): http://imgway.cz/di/2A57/4.jpg Hammer: http://imgway.cz/di/MCPH/5.jpg Quote
JeanPaul Posted April 10, 2015 Report Posted April 10, 2015 (edited) That brush could be made with one solid btw. Edited April 10, 2015 by JeanPaul Quote
Vilham Posted April 10, 2015 Report Posted April 10, 2015 Yeah you can add faces to a brush as long as it isn't concave. So that entire piece can be made from one pieces. There should be some tutorials online for that, try interlopers.net Quote
Naivi Posted April 11, 2015 Author Report Posted April 11, 2015 Ok i made it again and now its one solid block without mess,but now when i want to compile map it show me error. ERROR: http://imgway.cz/di/HAS6/error.jpg Quote
Lizard Posted April 11, 2015 Report Posted April 11, 2015 Its because this very top brush. Delete it and check it again. Quote
Vaya Posted April 11, 2015 Report Posted April 11, 2015 did you make this using the vertex tool or the clip? Quote
Naivi Posted April 11, 2015 Author Report Posted April 11, 2015 (edited) did you make this using the vertex tool or the clip? I used Vertex Tool. Edited April 11, 2015 by Naivi Quote
Naivi Posted April 11, 2015 Author Report Posted April 11, 2015 Ok now its working,but as you can see these stripes are still there even i put it in Smoothing Groups. (Or this is best look?) IN-GAME: http://imgway.cz/di/DG6K/999.jpg Quote
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