TheGuma Posted April 3, 2015 Report Posted April 3, 2015 Problem is, all of those have maps have good themes and ideas but bad layouts. I would much rather make a new map but keep the theme. The only reason I could see completely remaking these is nostalgia, but it's just not worth it taking the time. Quote
laminutederire Posted April 3, 2015 Report Posted April 3, 2015 The pros wouldn't play other maps even if we made more, simply because the map pool would be too big. Not if maps are chosen randomly, I mean if you're good, you're good no matter what. In real life when you have a sport match, you do not know the place like your pocket, but if you know what you are doing everything goes fine, you train a while before the match to ne accustomed with the playground and then you show what you can do. At least it is my personal opinion Quote
unremarkable player Posted April 4, 2015 Report Posted April 4, 2015 I always loved Chateau and hoping to see an official port (community ok as long as Valve promotes it to official). The list is missing Piranesi, which I know was never much loved, but I always had great fun playing. I've thought about doing a remake, but it would most likely end up being called something else to add more balance to gameplay. The map was horrendously one-sided, and at times, almost impossible for the Ts to win any ground. It's a far cry from the maps these days where both teams have at least 50% of map control to start off with. There are several ports to CS:GO of it anyway. Quote
Adam108CZ Posted April 5, 2015 Author Report Posted April 5, 2015 Added Tire and Docks to the list! Quote
unremarkable player Posted April 5, 2015 Report Posted April 5, 2015 You talking Chateau or Piranesi? Chateau, horribly CT sided to the point where you could expect an 8-0 in casual and 14-1 in competitive if it was ever played in its current layout. Quote
RivFader Posted April 5, 2015 Report Posted April 5, 2015 (edited) There are many oldschool maps I miss playing on a regular basis. Piranesi, Chateau, Prodigy, Havana, Survivor, 747, Fastline, Airstrip, Vegas... Some custom maps I really enjoyed back in 1.6 were maps like Cs_shogun_final (http://cscz.gamebanana.com/maps/172913, I honestly could see someone remaking both this and Truth into a single, new map) and I was overjoyed to see really old maps like Thunder, Siege and Back alley at least making it into an operation. Valve should have kept these three in Reserve Rotation imho, they make for fun pubs. Edited April 5, 2015 by RivFader Quote
TheGuma Posted April 5, 2015 Report Posted April 5, 2015 Woah, that map looks amazing. If I was any capable of making such models I would definitely remake that map. Quote
RivFader Posted April 5, 2015 Report Posted April 5, 2015 (edited) There was also a map set in Rotterdam we used to play on LANs back in the day, but whenever I google Rotterdam I only get the old, official one. I think I have an old, cracked version used for LANs on an old harddrive here, with 200+ maps. Maybe I should try to install that baby again and find some hidden gems. And what happened to Rats maps anyway? They used to be a fun staple of the CS community, at least in my region. Edited April 5, 2015 by RivFader Deh0lise 1 Quote
Adam108CZ Posted April 5, 2015 Author Report Posted April 5, 2015 Rats maps DLC!!! Volvo pls!!! RivFader and catfood 2 Quote
TheGuma Posted April 5, 2015 Report Posted April 5, 2015 Every time Valve gets called Volvo Half Life 3 gets delayed another 3 months ESToomere, blackdog and catfood 3 Quote
blackdog Posted April 5, 2015 Report Posted April 5, 2015 (edited) You talking Chateau or Piranesi?Chateau, horribly CT sided to the point where you could expect an 8-0 in casual and 14-1 in competitive if it was ever played in its current layout.Got ya. Not sure if we ever played in CW; I remember in fun to have good times more often than not, and also with Ts... but was so long agoWoah, that map looks amazing. If I was any capable of making such models I would definitely remake that map.Get the brush tool out, the cavalry will arrive There was also a map set in Rotterdam we used to play on LANs back in the day, but whenever I google Rotterdam I only get the old, official one.I would have thought of 3D_Mike's holland map, but I've found thishttp://counterstrike.wikia.com/wiki/Rotterdam Edited April 5, 2015 by blackdog Quote
RivFader Posted April 5, 2015 Report Posted April 5, 2015 There was also a map set in Rotterdam we used to play on LANs back in the day, but whenever I google Rotterdam I only get the old, official one. I would have thought of 3D_Mike's holland map, but I've found thishttp://counterstrike.wikia.com/wiki/Rotterdam That's the one I keep finding, but the one I meant was set in the historical inner city and featured a few bridges over a river. It was a bit like Coldwater in the CSGO Workshop in terms of style. Anyway, I feel like many maps do not get made or have their potential wasted by not being played due to the current way map selection works in CSGO. The importance of a competitive pool is undeniable, but in reality this leads to a heavy focus on a few maps while all others basically get neglected. Just look at the achievements, not even 4% of the players won 100 rounds on Aztec, which is arguably one of the most popular old maps and a true CS classic. I wish the voting system would be more akin to Garry's Mod, featuring a larger list, flexible voting and (iirc) a ban on the map that was played the last time for the current voting (I am looking at you, Dust 2). If Valve added this and actually changed up the Active Duty every season in a bigger way while continuing to improve competitive play on other maps it would lend to a far more diverse gamign experience. Alas, that seems impossible in the current situaion. The best we can hope for is for Valve to extend the pool since a few pros recently expressed that BO5 would be a viable option for at least the final of big tournaments. laminutederire 1 Quote
Klems Posted April 5, 2015 Report Posted April 5, 2015 Not if maps are chosen randomly, I mean if you're good, you're good no matter what. I wish the voting system would be more akin to Garry's Mod, featuring a larger list, flexible voting and (iirc) a ban on the map that was played the last time for the current voting (I am looking at you, Dust 2). If Valve added this and actually changed up the Active Duty every season in a bigger way while continuing to improve competitive play on other maps it would lend to a far more diverse gamign experience. Why do you want to force maps on players? Especially horrible maps like Aztec. I understand where you're coming from (removing the last played map from the vote pool wouldn't hurt), but if people want to play Dust2 all day, let them. Casual reserve server doesn't stay full for long, there's a reason for that. It would be even worse for pro players, you can basically forget about strategies, great plays, teamwork, etc. Developpers are trying to respond to the needs of their players, nothing more. If everybody wants to play Dust2 and you're the only one hating on Dust2, it's your problem, not theirs. It could be worse, at least we get to play great custom maps on MM. There's still community servers if you want other maps. laminutederire and 1488 2 Quote
pjw0 Posted April 5, 2015 Report Posted April 5, 2015 (edited) There was also a map set in Rotterdam we used to play on LANs back in the day, but whenever I google Rotterdam I only get the old, official one. I would have thought of 3D_Mike's holland map, but I've found thishttp://counterstrike.wikia.com/wiki/Rotterdam That's the one I keep finding, but the one I meant was set in the historical inner city and featured a few bridges over a river. It was a bit like Coldwater in the CSGO Workshop in terms of style. Maybe a long shot, but are you thinking of de_deadlock? http://cs.gamebanana.com/maps/158085 Edited April 5, 2015 by pjw0 Quote
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