clankill3r Posted March 30, 2015 Report Share Posted March 30, 2015 I'm working on a new map. I wanted to give it the name de_molition as a work name but demolition is a game mode in cs:go so it might be a bit confusing. So no name for now (suggestions are welcome!). After people telling me you can't make a school map those days my inspiration was sadly gone. Anyway, I have ideas for a new map. I wan't to map some places for a game (prototype) I want to make. For this I wan't a car tunnel, car park, undergound metro track and a metro station and a lot more but those are some of the basics. My idea is to rip the de_dust2 layout for 100% and take that as a starting point. I'm blocking it out atm. From there I will replace parts. The idea behind is that some things will add so much influence that they even might force changes to the layout. Specially the bombsides. I want make one of them a car park and the other a metro station. Bombside A will probably undergo the most edits. It might be a horrible idea but I think it's nice as an experiment anyway. What do you guys think? And what would you guys make if you had dust2 layout as a starting point. More soon (with pics cause damn this is boring ). Quote Link to comment Share on other sites More sharing options...
jakuza Posted March 31, 2015 Report Share Posted March 31, 2015 I think flipping spawns and trying to reconcile the map would definitely achieve what you're looking for. You'd have to change basically everything to make it work again. Also, I think it's a cool experiment. Creativity is fundamentally problem solving, so this in my mind is just as good as designing something from "scratch" Quote Link to comment Share on other sites More sharing options...
blackdog Posted March 31, 2015 Report Share Posted March 31, 2015 I think you can take any layout and set the map in a completely different env. Dust 2 doesn't inspire me anything in particular off the bat. This is an exercise I was thinking of trying myself as I have never finished a map yet, and at the moment I have ideas but struggling to make any sense of a visual theme. Quote Link to comment Share on other sites More sharing options...
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