TheGuma Posted March 29, 2015 Report Share Posted March 29, 2015 (edited) CS_MAX In development by Guma, original by SkullHozer http://steamcommunity.com/sharedfiles/filedetails/?id=415737907 The map is set in deserted Arizona warehouse/facility. I am looking for general feedback, I will be arranging a Mapcore playtest so you will also be able to write here after it! Edited April 3, 2015 by TheGuma Smileytopin, blackdog, Logo and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Parkcityfan Posted March 29, 2015 Report Share Posted March 29, 2015 In terms of theme, I would advise not going with the warehouse, and a Japenese Village would be interesting. Also, if you want to find another theme you can go to FMPone's steam forum, and look at his thread for De_Mirage2's theme, a shitload of themes there that are all really good and unused. Quote Link to comment Share on other sites More sharing options...
RivFader Posted March 29, 2015 Report Share Posted March 29, 2015 I can only second Parkcityfan's suggestions, there are some really great themes nobody uses in FMPONE's group. Quote Link to comment Share on other sites More sharing options...
TheGuma Posted March 29, 2015 Author Report Share Posted March 29, 2015 Updated the main post, check for screenshots.Update: 29 Mar @ 8:43pm - Added custom palm trees - Art pass - Optimization pass - Brushwork pass - Replaced certain boxes with bigger metal boxes - Clipping pass Let me know if you find any bugs/models not loading, thanks! Parkcityfan, FMPONE and El Moroes 3 Quote Link to comment Share on other sites More sharing options...
Logo Posted March 29, 2015 Report Share Posted March 29, 2015 First thing I love the theme which the map is going. Second having problem with custom models and textures Quote Link to comment Share on other sites More sharing options...
TheGuma Posted March 29, 2015 Author Report Share Posted March 29, 2015 (edited) First thing I love the theme which the map is going. Second having problem with custom models and textures Ouch... I guess I didn't pack custom textures for models correctly.. Will have to ship an update now, thank you! EDIT: Fixed, check now! Edited March 29, 2015 by TheGuma Quote Link to comment Share on other sites More sharing options...
Logo Posted March 29, 2015 Report Share Posted March 29, 2015 EDIT: Fixed, check now! It works TheGuma 1 Quote Link to comment Share on other sites More sharing options...
TheGuma Posted March 31, 2015 Author Report Share Posted March 31, 2015 (edited) This is not an update yet, but I just wanted to keep a track of things I've done so far. I've began adding cosmetics. The props inside seem to have weird lighting... I'm not sure what's causing it, I'm full compiling the map every time. Any clues? (You can notice how they stand out ETC) Also, cs_max is a small map in comparison... It shouldn't take too long for me to finish it! Edited March 31, 2015 by TheGuma Quote Link to comment Share on other sites More sharing options...
Muffin Posted April 1, 2015 Report Share Posted April 1, 2015 Wow. Not long at all, you've been at this for what, 2 weeks? Quote Link to comment Share on other sites More sharing options...
TheGuma Posted April 1, 2015 Author Report Share Posted April 1, 2015 Nope, 4 days! The graybox took me 2 hours to make. Done some more progress, not final. (The theme is finally shaping up) Some of the things I've done is making the color palette more dull, I've received some feedback that the sand looked too bright and orange-y. Also, got the shadows fixed too... I compiled the map with -staticproplighting, it takes twice as long now but looks a lot better! I'm pretty satisfied with what I was able to do over just a few days. Quote Link to comment Share on other sites More sharing options...
jaydenxs Posted April 1, 2015 Report Share Posted April 1, 2015 I do agree on changing the sand, it did look a little too bright for that particular setting Quote Link to comment Share on other sites More sharing options...
Muffin Posted April 2, 2015 Report Share Posted April 2, 2015 4 days? U folken wot m8? Anyways, the map feels a little lacking of some... "pop"/"wow". You should try to add something defining the the map, like a giant tower or something in the middle. Quote Link to comment Share on other sites More sharing options...
shawnolson Posted April 3, 2015 Report Share Posted April 3, 2015 The name of your map and the theme of it... really makes this relevant: http://www.wallworm.net/index.php/topic,1206.0.htmlYou should consider moving it to Max and participating in the contest Deh0lise 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted April 3, 2015 Report Share Posted April 3, 2015 Ye previously sand looked like HL surface tension's cliffs, much better now. Looks very good to me. How many maps you developing at the same time??? Quote Link to comment Share on other sites More sharing options...
TheGuma Posted April 3, 2015 Author Report Share Posted April 3, 2015 (edited) 4 days? U folken wot m8? Anyways, the map feels a little lacking of some... "pop"/"wow". You should try to add something defining the the map, like a giant tower or something in the middle. You are right. The name of your map and the theme of it... really makes this relevant: http://www.wallworm.net/index.php/topic,1206.0.htmlYou should consider moving it to Max and participating in the contest I will consider it, however, I do not have 3dsMax and I have no idea how it works. The trees are modeled with Blender Ye previously sand looked like HL surface tension's cliffs, much better now. Looks very good to me. How many maps you developing at the same time??? cs_max, de_oasis, de_russka, de_ascend Edited April 3, 2015 by TheGuma Quote Link to comment Share on other sites More sharing options...
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