Rutabaga Posted March 28, 2015 Report Posted March 28, 2015 (edited) This is a remake of the cs 1.6 de_airstrip re-designed for competitive play. It is in an very early stage but I would LOVE to hear any ideas or suggestions for the map. Screenshots: This is a view right outside of ct spawn of the main bridge in the middle of the map. The minimap/birds eye view A look at A site with some make shift props. A look at B site/CT spawn Another look at the middle of the map. That weird orange looking thing is simply a makeshift mean of going uphill. This thread will be updated as the map is. I will also make the thread look nicer. Edited March 28, 2015 by Rutabaga Quote
El_Exodus Posted March 28, 2015 Report Posted March 28, 2015 Eliminate the 64 unit crates before they lay eggs!!11 Squad 1 Quote
Rutabaga Posted March 28, 2015 Author Report Posted March 28, 2015 Eliminate the 64 unit crates before they lay eggs!!11 That was just before we ported the map. Don't worry those 64 unit crates won't even get to live long enough to think about babies. El_Exodus 1 Quote
laminutederire Posted March 28, 2015 Report Posted March 28, 2015 I have played with another port of this map and the real issue there was timings, rotating was horribly long in my opinion. Don't know if this will cause you the same issue! I can tell that you made a partially different layout and it seems better ! Quote
Rutabaga Posted March 29, 2015 Author Report Posted March 29, 2015 (edited) I have played with another port of this map and the real issue there was timings, rotating was horribly long in my opinion. Don't know if this will cause you the same issue! I can tell that you made a partially different layout and it seems better ! I know the one you are referring to. His is a direct port of the map which there are no real gameplay changes between that map and the 1.6 map. The 1.6 map had some real competitive/gameplay problems which is why it never made it further than CS:CZ. My version of the map is a remake which means we tweak the map around to make it have better gameplay value. Edited March 29, 2015 by Rutabaga Quote
laminutederire Posted March 29, 2015 Report Posted March 29, 2015 Well good to know, you're in the good direction then Quote
aeRoBYKER Posted March 29, 2015 Report Posted March 29, 2015 Jem baker looked at this and he said "I approve." Quote
R.I.P 3.0 Posted March 29, 2015 Report Posted March 29, 2015 A and B plant too large and way to plants too long Quote
RivFader Posted March 29, 2015 Report Posted March 29, 2015 (edited) Wow, this was always one of my favourite old maps and I was wondering why nobody ever bothered to remake its unique theme until now. Looks great already. Now, if only we had a good Havanna, Piranesi, Chateau, Prodigy and Truth ports.... Edited March 29, 2015 by RivFader Quote
Rutabaga Posted March 29, 2015 Author Report Posted March 29, 2015 (edited) A and B plant too large and way to plants too long Thanks for the suggestion! Edited March 29, 2015 by Rutabaga Quote
Muffin Posted March 30, 2015 Report Posted March 30, 2015 Yeah there isnt a whole lot of cover in the map. If I were you, I'd start adding natural cover/cool brushwork now just to make the map look nice and function better. It also sets a standard for the map. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.