qoph Posted March 26, 2015 Report Share Posted March 26, 2015 (edited) Hello, im qoph. As you can see, I'm fairly new to hammer. I know about displacements and triggers and lighting and such, but I'm still not fluent with it. I thought about this layout while playing a match on Season, and have been trying to make it real for the past few days now. VMF The problem is, I cant open the map ingame; it crashes all the time. This might be a compile issue, but I've looked through the log and there doesn't seem to be any errors. I have tried opening it from hammer and by launching the game and typing "map de_cache2"(my temporary map name). Every time I do that it gives me the error: ====================================================== Map de_cache2 missing stringtable dictionary, don't ship this way!!! Run with -stringtables on the command line or convar stringtable_alwaysrebuilddictionaries enabled to build the string table ====================================================== before crashing. I have since learned that this is an issue between the client and the server, so to remedy it I put "+sv_lan 1" in the hammers parameters thing, but to no avail. Inputting those two commands(-stringtables and stringtable_alwaysrebuilddictionaries) nothing changes. halp? Edited March 26, 2015 by qoph Quote Link to comment Share on other sites More sharing options...
Skybex Posted March 26, 2015 Report Share Posted March 26, 2015 It's because all your fence meshes are set to prop_vehicle that the game is crashing. Make them prop static. Also when I loaded your vmf, it had snap to grid turned off. this will cause endless headaches later on so you really should toggle it back on (map>snap to grid) Quote Link to comment Share on other sites More sharing options...
TheGuma Posted March 26, 2015 Report Share Posted March 26, 2015 Or just click Shift + W Quote Link to comment Share on other sites More sharing options...
spence Posted March 26, 2015 Report Share Posted March 26, 2015 You can also ignore the stringtables error. It happens on most maps maps (including official ones). Don't follow the 'run with -stringtables' instructions, because it causes other problems. Quote Link to comment Share on other sites More sharing options...
qoph Posted March 26, 2015 Author Report Share Posted March 26, 2015 It's because all your fence meshes are set to prop_vehicle that the game is crashing. Make them prop static. Also when I loaded your vmf, it had snap to grid turned off. this will cause endless headaches later on so you really should toggle it back on (map>snap to grid) Or just click Shift + W You can also ignore the stringtables error. It happens on most maps maps (including official ones). Don't follow the 'run with -stringtables' instructions, because it causes other problems. Thank you all, I really appreciate it!! Quote Link to comment Share on other sites More sharing options...
tomm Posted March 26, 2015 Report Share Posted March 26, 2015 just a few tips: - please differentiate the floor and walls and even ceiling by using a different texture, there's plenty of reflectivity textures you can use. - standardize walls, 4 units is too thin, I'd recommend using no less than 16 for a regular wall.. unless it's a glass or wood piece. - instead of making a gigantic hollow skybox around your map use the cordon bounds, useful for maps in development. Quote Link to comment Share on other sites More sharing options...
qoph Posted March 26, 2015 Author Report Share Posted March 26, 2015 (edited) just a few tips: - please differentiate the floor and walls and even ceiling by using a different texture, there's plenty of reflectivity textures you can use. - standardize walls, 4 units is too thin, I'd recommend using no less than 16 for a regular wall.. unless it's a glass or wood piece. - instead of making a gigantic hollow skybox around your map use the cordon bounds, useful for maps in development. Gotcha! Edited March 26, 2015 by qoph Quote Link to comment Share on other sites More sharing options...
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