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My first map: questions and concerns


qoph

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de.png?dl=1

 

Hello, im qoph. As you can see, I'm fairly new to hammer. I know about displacements and triggers and lighting and such, but I'm still not fluent with it.  I thought about this layout while playing a match on Season, and have been trying to make it real for the past few days now.

VMF

 

The problem is, I cant open the map ingame; it crashes all the time. This might be a compile issue, but I've looked through the log and there doesn't seem to be any errors. I have tried opening it from hammer and by launching the game and typing "map de_cache2"(my temporary map name).

 

Every time I do that it gives me the error: 

======================================================
Map de_cache2 missing stringtable dictionary, don't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table
======================================================
before crashing.
 
I have since learned that this is an issue between the client and the server, so to remedy it I put "+sv_lan 1" in the hammers parameters thing, but to no avail.
 
Inputting those two commands(-stringtables and stringtable_alwaysrebuilddictionaries) nothing changes.
 
 
halp?
Edited by qoph
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It's because all your fence meshes are set to prop_vehicle that the game is crashing. Make them prop static.

 

Also when I loaded your vmf, it had snap to grid turned off. this will cause endless headaches later on so you really should toggle it back on (map>snap to grid)

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It's because all your fence meshes are set to prop_vehicle that the game is crashing. Make them prop static.

 

Also when I loaded your vmf, it had snap to grid turned off. this will cause endless headaches later on so you really should toggle it back on (map>snap to grid)

 

 

Or just click Shift + W :P

 

 

You can also ignore the stringtables error. It happens on most maps maps (including official ones). Don't follow the 'run with -stringtables' instructions, because it causes other problems. 

 

Thank you all, I really appreciate it!!

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just a few tips:

 

- please differentiate the floor and walls and even ceiling by using a different texture, there's plenty of reflectivity textures you can use.

- standardize walls, 4 units is too thin, I'd recommend using no less than 16 for a regular wall.. unless it's a glass or wood piece.

- instead of making a gigantic hollow skybox around your map use the cordon bounds, useful for maps in development.

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just a few tips:

 

- please differentiate the floor and walls and even ceiling by using a different texture, there's plenty of reflectivity textures you can use.

- standardize walls, 4 units is too thin, I'd recommend using no less than 16 for a regular wall.. unless it's a glass or wood piece.

- instead of making a gigantic hollow skybox around your map use the cordon bounds, useful for maps in development.

Gotcha!

Edited by qoph
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