borgking Posted March 23, 2015 Report Posted March 23, 2015 Hi guys, I am working on a new map called "Carrier". As you might allready assume it is placed on an aircraft carrier the terrorists want to sink. The layout is very experimental with a very large "mid", but very few actual routes: The map is seperated into three layers. The flightdeck serves as the t-spawn with no actual fighting or rotation in mind. The hangar deck is the middle and houses bombspot A in an munitions storage room. The lowest layer houses the ct-spawn at the messhall and the nuclear reactor as bombspot B. Both bombspots are supposed to have very different playstyles. Bombspot A has only two entrances facing the same direction making it easily defendable for both teams. Terrorists have the advantage on the mid, though CTs can defend both entrances to A form their access points. Also CTs have a second entrance to mid for retaking A. Bombspot B on the other hand is a very tight close combat area, featuring three entrances, with two of them in the terrorists hands. Tomorrow I got the opportunity to have the map playtested on the Mapcore playtests. I would like to thank RZL and everyone who makes this playtests possible. esspho, El Moroes, mr.P and 8 others 11 Quote
El Moroes Posted March 23, 2015 Report Posted March 23, 2015 Cool thematic ! Will you make your custom models ? borgking 1 Quote
TheGuma Posted March 23, 2015 Report Posted March 23, 2015 If we're going for Operation Boat here, here's my suggestion. You should totally do this theme, I loved that map on BO 2 I can help you out with custom textures, certain assets and brushwork if you want, but unfortunately I'm not that good at modelling. Wadd'ya think? borgking and Smileytopin 2 Quote
Skybex Posted March 23, 2015 Report Posted March 23, 2015 After the CTs rescued the hostages on cs_cruise, they took them back to this carrier. But it was all a ruse and they also turned out to be terrorists looking to blow up the carrier! borgking, Smileytopin, 1488 and 6 others 9 Quote
Klems Posted March 23, 2015 Report Posted March 23, 2015 Funny cause I also wanted to make a boat map at some point. There's stuff to be done with this theme, like tilting the camera when the bomb explode to simulate the sinking, or adding a helicopter in the skybox ala Aztec for the CTs, or similarly with a smaller boat. But to be honest I was just looking for an excuse to put the somali pirates in a map. borgking, Vaya and Smileytopin 3 Quote
El_Exodus Posted March 23, 2015 Report Posted March 23, 2015 After the CTs rescued the hostages on cs_cruise, they took them back to this carrier. But it was all a ruse and they also turned out to be terrorists looking to blow up the carrier! How does catfoods map fit into the story? borgking 1 Quote
TheGuma Posted March 23, 2015 Report Posted March 23, 2015 You should add giant motor blades on the side of the carrier to make it flyable AKA Helicarrier I wanna jump on the Operation Boat hype but I'm stuck with Oasis *Sigh* borgking 1 Quote
unremarkable player Posted March 23, 2015 Report Posted March 23, 2015 (edited) But alas, the hostages were once and for all rescued by the crew aboard the SSS Buzzard But were they? The story continues... Edited March 23, 2015 by unremarkable player borgking 1 Quote
Vaya Posted March 24, 2015 Report Posted March 24, 2015 Looking forward to the playtest of this one tonight. De_acceleration was great fun to test. borgking 1 Quote
Muffin Posted March 24, 2015 Report Posted March 24, 2015 Optimization of upper area = o.0 borgking 1 Quote
jackophant Posted March 24, 2015 Report Posted March 24, 2015 depending on how much of it is playable, you could probably, very carefully skybox a lot of it. borgking 1 Quote
Vaya Posted March 25, 2015 Report Posted March 25, 2015 http://commons.wikimedia.org/wiki/File:US_Navy_070405-N-9712C-001_The_hangar_bay_of_the_aircraft_carrier_USS_Ronald_Reagan_(CVN_76)_fills_with_bombs,_missiles,_and_small_arms_ammunition.jpg Ground level cover isn't a crime I would have many less planes and any planes left should have more 'normal' cover around the edge of it to gameplay is less frustrating. The bombsites need more cover and to be a little more interesting- considering the map is on an aircraft carrier you could be blowing up something more interesting than a couple crates- how about a new model of stealth fighter? borgking 1 Quote
Demolitions Posted March 25, 2015 Report Posted March 25, 2015 Between all the boat maps, and all the recent arctic maps people are making, they are going to have to call the next operation Boats and Snows. borgking 1 Quote
kinggambit Posted April 9, 2015 Report Posted April 9, 2015 (edited) hoooo mai gawd. Operation Boat is real! Edited April 9, 2015 by kinggambit borgking 1 Quote
Vaya Posted April 9, 2015 Report Posted April 9, 2015 Had a run around of V2. The new mid/hanger area is going to be really interesting to playtest! I expect a couple >10 second plants on A as it seems like a really fast meet. Still not sure about the T approach to B and the bombsite still lacks after-plant cover. Overall though much improved. borgking 1 Quote
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