text_fish Posted March 22, 2015 Report Posted March 22, 2015 I need to create a team of roughly ten mappers and artists to create the best cs:go map ever, based off on this reference image: The map will be combining hostage rescue with the demolition mode. It will feature 20 bombsites, and every building will have a hostage inside apart from the cathedral. CT will have to take hostages to cathedral for rescue and T's will have to drive boat to island and plant at one of the 20 bombsites. I think this idea is good because it's cool. It will definitely get in an operation. I emailed CS:GO dev team and they did not disagree. I can't offer anybody any money, but full credit will be given in notepad documentation included in with map zip. I will take role of ideas man in this project, partly because I have a lot of ideas for bombsites (20, to be precise). Can you all help? flexsta, ashton93, Daniel Nilsson and 21 others 23 1 Quote
tomm Posted March 22, 2015 Report Posted March 22, 2015 Mazy, Daniel Nilsson, MaanMan and 8 others 11 Quote
RivFader Posted March 22, 2015 Report Posted March 22, 2015 Can I provide more ideas? Only 1 ideas guy seems a bit lackluster compared to 10 artists and 10 mappers.I bring cookies, too. text_fish 1 Quote
text_fish Posted March 22, 2015 Author Report Posted March 22, 2015 Guys please, give me some space, please. This is all geting a bit much for me, so I nominated FMpone to take over project lead. PM him if you want to join team OK? TheOnlyDoubleF, tomm, WD and 7 others 10 Quote
unremarkable player Posted March 22, 2015 Report Posted March 22, 2015 (edited) How would this even play? 20 bombsites? An unknown number of hostages? Yikes. It's something that might work in battlefield with 60 players on the map playing control points, but I don't see how it could work in CS:GO with 10, or even 20 players. It might be something fun to make. You might want to clarify that Mont Saint-Michel isn't actually an island; the jut of land was inundated by a super tide that's subsiding. It would take, in CS:GO terms, approximately 15 minutes to run around the island, if the map is made to scale. Optimisation is going to be a nightmare. Edited March 22, 2015 by unremarkable player Quote
FMPONE Posted March 22, 2015 Report Posted March 22, 2015 Press f10 to generate this map flexsta, Smileytopin, holiestcows and 4 others 7 Quote
unremarkable player Posted March 22, 2015 Report Posted March 22, 2015 I think that if you took a slice and made it a single hostage rescue map, it would be pretty nice. Quote
Guest Posted March 22, 2015 Report Posted March 22, 2015 And... it's all destructible! And there's helicopters! Quote
Vilham Posted March 23, 2015 Report Posted March 23, 2015 text_fish, I think valve might give you access to source2 as this is such a good idea. text_fish and Sjonsson 2 Quote
El_Exodus Posted March 23, 2015 Report Posted March 23, 2015 Each CT defending 4 bombsites while having a hostage on the back seems so good! Shut up and take my money! flexsta, text_fish, Smileytopin and 1 other 4 Quote
TheGuma Posted March 23, 2015 Report Posted March 23, 2015 So when are we going to start? Should we set up a graybox first? I'll be in charge of roads and lighting. Hopefully you guys can take care of models. Quote
flexsta Posted March 23, 2015 Report Posted March 23, 2015 (edited) I think you guys need to be careful, I mean this seems like a really generic concept, can't even explain how many times I've seen these types of maps. Maybe you guys should try something different, like, a three lane map with a lot of connectors? - It just seems like a waste of talent to make this kind of map when you could try an make something new! Edited March 23, 2015 by Nestakyo text_fish 1 Quote
Vaya Posted March 23, 2015 Report Posted March 23, 2015 I can fund this project. You take CSGO keys right? ashton93 and text_fish 2 Quote
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