fr3shz Posted March 20, 2015 Report Posted March 20, 2015 Hey guys, I recently started this surf map project (http://imgur.com/a/ayf6Y), which is also my very first map. It's been going great until I ran into this weird shadow on certain parts of the map. I made a short clip to showcase the issue. So far I've tried a bunch of things, including everything I could find on google, without success. The only thing that actually does affect the shadow is when I change the angles of the light_env. But that's just gonna make the shadow pop up at different places. At first I thought it might be other brushworks above this area that's causing the shadow, but using cordon bounds to just compile this specific room, I could rule it out. I've also tried the info_no_dynamic_shadow entity which didn't do anything either. I was hoping one of you guys might be able to help me out on this, because it's really draining on my motivation right now. Cheers. Quote
Klems Posted March 20, 2015 Report Posted March 20, 2015 This probably have to do with the cascaded shadows (sun shadows), you can tell because of the square around the camera. Add an env_cascade_light into your map and try tweaking its values. Squad, 'RZL, tomm and 2 others 5 Quote
fr3shz Posted March 20, 2015 Author Report Posted March 20, 2015 Oh wow! You're a life-saver. That actually worked like a charm, thank you so much! Klems 1 Quote
flexsta Posted March 21, 2015 Report Posted March 21, 2015 Looks super slick! - have I seen some of those textures in de_season? Quote
fr3shz Posted March 21, 2015 Author Report Posted March 21, 2015 Yup, the gridwall texture on the ramps, the glass and the metal outline texture are from the new de_season. When I first saw the new season I thought someone should make a surf map with those textures. Didn't think it was gonna be me tho ;o Quote
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