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Posted (edited)

I've never really been too happy with how my remake of de_stadium from Condition Zero came out (http://steamcommunity.com/sharedfiles/filedetails/?id=168836810).  I made a few changes that looking back, probably weren't great, while ignoring glaring issues with the original map (IE Ts hit bombsites before CTs).  Also, my old art was garbage, mostly bad recolors made in GIMP, and no custom models.  I took it back to a greybox, and I'm re-arting it, and adjusting the layout a bunch.  

 

Screenshots:

zx41uqi.jpgcfLH5oD.jpg

PPLvPCm.jpg

 

Download the current version right here: https://www.dropbox.com/s/90ewaxekv67uvb6/de_stadium_new_a2.zip?dl=0

 

It's being playtested thursday (4/16), drop some feedback riiiiight here

Edited by DrywallDreams
  • 3 weeks later...
Posted

aaaaaaaaaand a month later, I'm almost ready with another build!

 

jzgyGYh.png

 

Here's the layout.  I added two new upper paths for T's, relocated the food court doors to the horseshoe thingy, raised the roof at A, made the map a little shorter (though it's still long), and messed with T timings a bunch, among other things.

Posted

Just tested it today !
So cool to see de_stadium again !
Was thinking about this old map but didn't know which one it was, and seeing it today bring back a lot of nostalgia.
I was wondering if you'r still planning to add this soda path like on original map or not ? Because it wasn't there on the test tonight.
Imo, everything happens on bombsite, and the rest of the maps is only long corridor to go to bombsite.

But i don't know if you can do something about it without completely changing de_stadium...

The new path for T that leads to upper B is kinda powerfull. Especially for T's behing above the bombsite B before CT's arrive on site.
Maybe changing the two spawn to tweak timing can solves everything. and can make more interesting rotation than only this bridge over B.
This long corridor from CT to A as always felt weird to me, and it's still happening.
From CT's point of view, having only one way to A, and one way to B is not enough, considering you can be stuck in your corridor by T's that were rushing.
Just the first things i've been thinking of. Don't know if that is going to help you :)

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