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Posted

Thanks for nice comments,

Thanks for the geometry example, been looking for stuff like this but keep coming across higher end stuff. So you really think details should all be done with texturing? Even that split down the center of the back and front because I think those polys are ok...the only ones I'm not sure about are the rib cage and facial creases. I'll tweak the shoulders, your right about the animation side of things...thanks for the warning!

Posted

Well I just think it's not quite balanced out, yet. For example you have all those wrinkles on the face going on but then again on the back and the chest area you save your polies as if this is gonna be a 1000 polygon model. It needs to be more consistent.

here's an example of how the shoulders could wrap around, though of course it uses much more polygons than you should end up having on your model but I think it's a good example for the whole shoulder area. The nice thing is, that you can take this as a guidline and cut off entire polyrows in order to achieve your budget:

http://v091259.dd2110.kasserver.com/tem ... r_body.jpg

And here i painted in, what I was talking about before. If you add those extra polies on the back and the chest it will look much smoother. I mean those are really visible areas. If you have 10 rows on hand wrinkle this is something you won't really notice, but the torso is such a huge object, why would you want to save polies there, when you have 5000 polygons overall to spend on the entire model

http://v091259.dd2110.kasserver.com/tem ... rpaint.jpg

I just think you have many hard edges, where the edgeflow changes drastically and goes in another direction and your model is not benefiting from it at all.

Posted

Thanks again Fabi...

I spent ages trying to make the chest higher poly but found myself going around in circles again, adding more detail then what was intended.

delete6.jpg

I much prefer to aim for the style of bobo the seal's work so ditched it and went to lower poly again. I think I've balanced it out a bit better but could probably still lower the head details further. Anyway problem is that I'm way behind shedule so need to get moving, will spend 1-2 hours tomorrow on it before moving onto his'weapon'.

The only major problem I have with this visually is the side view...looks odd doesn't it?, his chest is too far out isn't it?...or is there more to it?

A other major problem is that its nearly 5000, not that there is a strict limit but this is really bad for 5000 isn't it?...the only option I think if I wanted to sort this out would be to lower polys but then I've wasted my time with much of the modeling.

Just be honest, chances are they won't be fixed with this character but its something I can think about for the future, would be appreaciated.

delete5.jpg

Posted

that is an awesome improvement.

if your compare the beginnings of this model and now you got a pretty dense mesh. great work you did there !

i mean you got the budget of 5000 and as far as I can tell from the concept, there wasn't much detail you could add, so your only goal was to achieve a nice and smooth mesh. and the result is soo much better than what you got on the start. It's consistent now and I think you became a lot more conscious of how to place and distribute these polies so that you get a dense mesh in the end.

I'm really looking forward to your next model :)

The 2 rows of the upper leg could be rotated cause they face against the structure of the leg again.

The chest looks very wide in the side view, yes (because the arms are so skinny) but that takes 3 minutes to fix this, right ? Move the back in a bit, move the chest in a bit and fiddle around the ass as well and it's done.

Posted

Ok, time to reveal my concepts...again...with this paticular character I never intended to have a definate concept to model, it was more about mood and character.

convor.jpg

delete7.jpg

Hopefully when I texture it in the next few days I can bring the bird design more into the character otherwsie they are going to look seperated. Any suggestions for this would be appreaciated but they have to be pretty simple given the time constraint.

delete8.jpg

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