Benmx Posted March 11, 2015 Report Posted March 11, 2015 (edited) follow the recomendation of @TheGuma i create this topic to share my stuff free to download (3d models, textures, etc..) so i hope like to the comunnity and please feel free to comment. thanks! -------- Here i want share this texture i made in substance designer, textures are 1024x1024 and included basecolor map normal map roughness map metallic map ambient occlusion map and the source substance file for edit as you like here is the link to download free http://www.pixelencode.com/floor-damage-texture-tileable-maps-and-substance/ here some screen caps, the render are in substance designer and the unity 5 game engine Enjoy! Edited March 11, 2015 by Benmx Sigma 1 Quote
Benmx Posted March 11, 2015 Author Report Posted March 11, 2015 thanks @Muffin i glad you like it. Quote
Sigma Posted March 11, 2015 Report Posted March 11, 2015 This looks nice Benmx. Something I would like to see you do in future work though is to reveal attributes for direct in-engine changes. I do not see these appearing in the inspector tabs you have open. If you were to do this (and showcase it), it would make your work that much more attractive I think to potential users (myself included ). Quote
Benmx Posted March 11, 2015 Author Report Posted March 11, 2015 thanks @Sigma in this moment unity5 still dont support some new nodes from substance designer5, that's why i dont show this on the inspector tab, here the link: https://forum.allegorithmic.com/index.php?topic=4256.0 that's why i attach the source file .sbs, if you have substance designer5 you can modify as you wish. thanks by your feedback! Quote
kikette Posted March 12, 2015 Report Posted March 12, 2015 Good initiative but a great part of people here are Using source engine ; Wich means Specular based shading =3 About your texture, it's impossible to tell what material it is (Scratched like Metal, Pattern too iregular, crumble bump details ) or if it's supposed to be used on a Floor or a wall since your tiles are very bumped ; Floor are supposed to be flat to avoid people falling by stumbling on =) For your next work, you should take more reference to study the surface and notice some nice details to put in your textures. Pampers, Squad, Smileytopin and 1 other 4 Quote
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