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Insurgency Mod needs some prop artists


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Well, Insurgency needs to fill some positions. However, the only one that can really be applied to this forum is for prop artists. :-o

Here's a little background for those of you that don't know much about the mod:

Insurgency Mod is a modern infantry combat total conversion for Half-Life 2. The website is at http://www.insurgencymod.net - you can find much more information about us including features, FAQ, and general information here.

insmenu.jpg

We have quite the talented and experienced team running the show at the moment. Some of our members have worked on the following highly successful projects: Day of Defeat for Half-Life (www.dayofdefeat.net), Red Orchestra for Unreal Tournament 2004 (www.redorchestramod.com), Desert Combat for BF1942 (www.desertcombat.com), and the German Front for Call of Duty (www.germanfrontmod.de).

ins_char2.gif

Here are the requirements for this position:

Level Design Prop Artist - 2d (2)

Requirements:

-Experienced skinner with the ability to make photo-realistic props to be used within levels.

-Hard Worker

Appreciated

-Knowledge compiling textures for the Source Engine

-Ability to model or unwrap

-Experience working on a previous mod team

We currently have only a few jobs to fill in our team. Reaching full-development on the mod, we are seeking dedicated, hard working individuals that possess a keen interest in the concept of the project; who are able to work at a rapid pace. If you feel that you meet these requirements, and find Insurgency compelling, please contact us with regards to the above opportunity. Those of you that hang out here know that we have a lot of staff that are a part of this community, and look forward to any new applicants who might be interested in helping out :)

Thanks!

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