Klems Posted March 8, 2015 Report Posted March 8, 2015 (edited) A group of crypto-anarchists were discovered and are now trying to cover their ties to a corrupt organization.A fast-paced, bomb defusal map set in the French countryside. Designed for competitive play.The skybox is entirely open, allowing crazy nade to be thrown, and there are lots of very powerful wallbangs. The visibility is good, and footsteps are easy to locate, thanks to the different floor materials added through the map. Download at Steam Workshop Edited July 28, 2015 by Klems leplubodeslapin, El Moroes, kinggambit and 20 others 23 Quote
El Moroes Posted March 9, 2015 Report Posted March 9, 2015 It's a beautiful map man. It looks interesting in terms of gameplay and I liked how you break the angles and the details you have in it ! I just saw some issues with black decals in some places. Klems 1 Quote
onebit Posted March 9, 2015 Report Posted March 9, 2015 (edited) Align decal: Clipping: Bomb: Floaters: Edited March 9, 2015 by onebit Squad, Klems and Deh0lise 3 Quote
Squad Posted March 11, 2015 Report Posted March 11, 2015 Just posted this on the workshop page after having a few rounds on it, when I noticed it's also posted here Lovely map! Enjoyed it in a lot of ways: visuals, layout, background scenery, ... it all ties together pretty nicely. Great job! Would like to play this online sometime Klems 1 Quote
Klems Posted March 11, 2015 Author Report Posted March 11, 2015 Thanks for the comments ! Moroes: Where? Was it after an alt-tab on Windows? It can cause these issues. onebit: you're the greatest person on Mapcore right now. The first 2 positions where the bomb is stuck, you can go alone with a trickjump, but I'm wondering if I should put a trigger_bomb_reset on top of it. Squad: I wanted to schedule a playtest after the release but this month is so busy Vaya 1 Quote
Vaya Posted March 11, 2015 Report Posted March 11, 2015 Thanks for the comments ! Moroes: Where? Was it after an alt-tab on Windows? It can cause these issues. onebit: you're the greatest person on Mapcore right now. The first 2 positions where the bomb is stuck, you can go alone with a trickjump, but I'm wondering if I should put a trigger_bomb_reset on top of it. Squad: I wanted to schedule a playtest after the release but this month is so busy go now there's lots of spaces now open. 'RZL 1 Quote
ashton93 Posted March 11, 2015 Report Posted March 11, 2015 Gave this one a try and I have to say I really liked it. It's good to have maps that stay away from the standard layouts, and it's visually impressive too. Some areas could use a tad bit more detail, but it's a very solid map Quote
El Moroes Posted March 16, 2015 Report Posted March 16, 2015 Thanks for the comments ! Moroes: Where? Was it after an alt-tab on Windows? It can cause these issues. onebit: you're the greatest person on Mapcore right now. The first 2 positions where the bomb is stuck, you can go alone with a trickjump, but I'm wondering if I should put a trigger_bomb_reset on top of it. Squad: I wanted to schedule a playtest after the release but this month is so busy ALT TAB...you're right Quote
Klems Posted March 24, 2015 Author Report Posted March 24, 2015 (edited) This map will be playtested on reddit community night in a few hours. Feel free to join! http://www.reddit.com/r/GlobalOffensive/comments/30526u/in_3_hours_eu_de_bourg_playtest_followed_by/ As a side note, I recently added a tower above window, to serve as a landmark and to allow easy smoke throws. There's a blockbullet funnel above the window so you can consistently smoke off the window area. All you have to do is aim for the slit, just like your first time! I'm wondering if the marking will be enough. A secret doesn't stay secret for long in a multiplayer map anyway. Edited April 23, 2015 by Klems blackdog, Smileytopin, Squad and 3 others 6 Quote
FMPONE Posted March 24, 2015 Report Posted March 24, 2015 That tower looks really cool, dude. Maybe you could "Frenchify" it up a bit, though? Just the map in general. Quote
Klems Posted March 24, 2015 Author Report Posted March 24, 2015 That tower looks really cool, dude. Maybe you could "Frenchify" it up a bit, though? Just the map in general. Thanks! One thing I had in mind is a deudeuche wreck filled with flowers. You can't be Frenchier than that. But I'm no modeler, maybe if someone kind enough can model it for me? I just need the wreck, I can go with CSGO's flowers. Even then I'm not sure where I should put it. Maybe in the field behind A? Bombsite A has low enough FPS as it is. It would be a shame not using it in a more important place. I'll see if I can put more french signs or graffitis. FMPONE and esspho 2 Quote
TheGuma Posted March 24, 2015 Report Posted March 24, 2015 You could fit it in in this shot you just posted. Furthermore, you can go with default assets, that shouldn't be too hard to do unless you wan't your map to steer a little bit away from default assets (which I totally suggest). Klems 1 Quote
Bodd Jonar Posted March 24, 2015 Report Posted March 24, 2015 I love the look of the map, one of the most simple yet beautiful map yet to be released, this is a great feat. Klems 1 Quote
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