nbman Posted March 6, 2015 Report Posted March 6, 2015 Hello everyone! First time posting here, but long time reader. My friend and I are working on defuse map called Maneuver for around 3-4 weeks now. We arranged couple playtests with friends before and now we hope to get some feedback from mapmakers with experience. I think it has very interesting middle-area decision and cool battle-area near A site. Overall hope that this map could bring some new gameplay features. Please be patient about optimising, for now map doesn't have func_details and some other important things. Layout overview: Imgur album: http://imgur.com/a/bEH4c Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=379867289 We got a server to put this map 24/7 but for now have some problems with configuring, so we'll add some infromation about it as soon as possible. Quote
Squad Posted March 6, 2015 Report Posted March 6, 2015 Welcome! for now map doesn't have func_details Why? There's no good reason to not do this. In fact, you should do it "as you go", it'll save you a lot of time afterwards and there's less of a chance to forget turning stuff into func_details. Vaya and MaanMan 2 Quote
Vaya Posted March 6, 2015 Report Posted March 6, 2015 Welcome! for now map doesn't have func_details Why? There's no good reason to not do this. In fact, you should do it "as you go", it'll save you a lot of time afterwards and there's less of a chance to forget turning stuff into func_details. + it won't kill peoples pcs during early testing Quote
nbman Posted March 6, 2015 Author Report Posted March 6, 2015 Squad, we're kinda new to mapmaking, so we didn't new the importance of func_detail in the beginning. But we're going to add this in the closest update. Squad 1 Quote
Vaya Posted March 6, 2015 Report Posted March 6, 2015 Learn about using visgroups to find out what needs funct detailed Quote
Squad Posted March 6, 2015 Report Posted March 6, 2015 Squad, we're kinda new to mapmaking, so we didn't new the importance of func_detail in the beginning. But we're going to add this in the closest update. Ok, didn't know If you want to learn more about optimizing and the various ways to do this, you might wanna check out Will2k's "Man vs engine", which can be found here. He explains func_details really well with clear images. nbman 1 Quote
nbman Posted March 6, 2015 Author Report Posted March 6, 2015 Thank you very much guys, I will definetly read this and try to use while creating the map! Squad 1 Quote
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