Vilham Posted July 1, 2015 Report Share Posted July 1, 2015 Doug any advice on how to learn to work flow for getting assets into source? I really need to start on mine but am holding off a lot due to texturing (something I just need to practice) and being able to get the assets into game. Quote Link to comment Share on other sites More sharing options...
Skybex Posted July 1, 2015 Author Report Share Posted July 1, 2015 It really isn't an easy process when learning. But first thing to do is get wallworm tools for 3d max and get it working. I switched to WW mid project so couldn't adjust my workflow to match it, but if you set the tools up correctly then WW is simple to just export from max and its already ingame. As for making the meshes, there are so many tutorials out there far better than anything i could say here. The 3D motive tutorials helped me out a lot in the past though.Textures is also something I had to really work at, and I am still quite bad. For mesh textures I usually just rely on the renders from the high poly and dirt masks. World textures pretty much the same, but of course using source photos from CGTextures and crazybump to get normals/AO/Cavity.Feel free to add me on steam if you have questions or need advice. El_Exodus, hamilton5, kinggambit and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Vilham Posted July 1, 2015 Report Share Posted July 1, 2015 Thanks, don't think I have any issues with creating meshes, I know how to use most of the tools I would need to create architectural stuff, its mainly the texture work that I don't have experience with. Quote Link to comment Share on other sites More sharing options...
blackdog Posted July 3, 2015 Report Share Posted July 3, 2015 Well you have two machines now do you not run compile on one and keep working/messing around on the other?in terms of heat these last few days was up to 32-33 in south UK, quite bad humidity (although not as bad as Italy). Well I still played Batman for hours, with my Asus Rog laptop set to "best performance"… must say the cooling in that machine is amazing: as I play with the game pad I touched the keyboard after a session around were the main chips are, and was still cool. Quote Link to comment Share on other sites More sharing options...
Skybex Posted August 1, 2015 Author Report Share Posted August 1, 2015 (edited) Quite a few big changes since last time I posted. Been pulling things a bit closer to the real life boat and removing some of the more "gamey" elements of the map. In the process I also recruited the help of Yanzl to help out with the art.Biggest change has been the T spawn area. Visually it looks much more like its real world counterpart with minimal gameplay impactI also finally got round to working on some of the interior sections. This bar area has been annoying be for ages so I decided to have a proper crack at it. Spec maps are doing strange things in the image so don't pay attention to them.And some updates to other areasThe arcade area has been totally ripped out and is next on my list to work on. Once that's done, It should be quick progress to getting a closed release build.And as always, more images in the albums http://skybex.imgur.com/@blackdog I tried to compile on my other machine, but steam doesnt allow you to have the same game open on 2 different computers. And this includes CSGO SDK so I would have to get a new account and csgo to compile on one machine while working on the other. Not something that's hard to do, but I didn't really bother yet as overnight compiles are fine. Edited August 1, 2015 by Skybex 'RZL, FMPONE, Lizard and 23 others 26 Quote Link to comment Share on other sites More sharing options...
Squad Posted August 1, 2015 Report Share Posted August 1, 2015 Great stuff Quote Link to comment Share on other sites More sharing options...
Bodd Jonar Posted August 1, 2015 Report Share Posted August 1, 2015 I don't know what to say, it just looks amazing, can't wait for the release, and playing this in an upcoming operation. Quote Link to comment Share on other sites More sharing options...
laminutederire Posted August 1, 2015 Report Share Posted August 1, 2015 Quite a few big changes since last time I posted. Been pulling things a bit closer to the real life boat and removing some of the more "gamey" elements of the map. In the process I also recruited the help of Yanzl to help out with the art.Biggest change has been the T spawn area. Visually it looks much more like its real world counterpart with minimal gameplay impactI also finally got round to working on some of the interior sections. This bar area has been annoying be for ages so I decided to have a proper crack at it. Spec maps are doing strange things in the image so don't pay attention to them.And some updates to other areasThe arcade area has been totally ripped out and is next on my list to work on. Once that's done, It should be quick progress to getting a closed release build.And as always, more images in the albums http://skybex.imgur.com/@blackdog I tried to compile on my other machine, but steam doesnt allow you to have the same game open on 2 different computers. And this includes CSGO SDK so I would have to get a new account and csgo to compile on one machine while working on the other. Not something that's hard to do, but I didn't really bother yet as overnight compiles are fine.first of, it looks amazing, and we are all impatient to play it I think Secondly, have you tried a third party compiler like Compile Pal? I think this could work to compile on one computer and using hammer on the other! Quote Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2015 Report Share Posted August 2, 2015 Looks great so far. Quote Link to comment Share on other sites More sharing options...
jackophant Posted August 3, 2015 Report Share Posted August 3, 2015 I would have to get a new account and csgo to compile on one machine while working on the other. Not something that's hard to do, but I didn't really bother yet as overnight compiles are fine.You could set up an empty steam account and use family sharing.You just have to log into the other computer with your steam account, install csgo+sdk, and then the other account can request access through family sharing. I don't know if the alt account needs to have friends lists enabled ($5 purchase on account, gifting no longer works).Or perhaps even run steam in offline mode? Disconnecting your computer from the internet would leave steam no way of knowing it's logged in offline, and afaik you don't need the internet to compile. Quote Link to comment Share on other sites More sharing options...
Quotingmc Posted August 4, 2015 Report Share Posted August 4, 2015 Is there is a "Homebrew Coffee" aboard the ship? How else would the VACationers get their daily cup of coffee. Squad 1 Quote Link to comment Share on other sites More sharing options...
clankill3r Posted August 8, 2015 Report Share Posted August 8, 2015 Damn, I wish you where working on The Ship 2 I loved that game. Quote Link to comment Share on other sites More sharing options...
Sprony Posted August 9, 2015 Report Share Posted August 9, 2015 Now that's one good looking and original map! Quote Link to comment Share on other sites More sharing options...
Drakeee Posted August 9, 2015 Report Share Posted August 9, 2015 What are you going to do with the money from being featured in an operation this time? Quote Link to comment Share on other sites More sharing options...
Squad Posted August 9, 2015 Report Share Posted August 9, 2015 What are you going to do with the money from being featured in an operation this time? Buying a yacht off course. DooM, El_Exodus, MaanMan and 2 others 5 Quote Link to comment Share on other sites More sharing options...
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