stealthgerbil Posted March 9, 2015 Report Posted March 9, 2015 This looks awesome! Was going to make a cruise ship map but it appears that I was beaten Can't wait to try it out. Quote
Muffin Posted March 11, 2015 Report Posted March 11, 2015 This looks awesome! Was going to make a cruise ship map but it appears that I was beaten Can't wait to try it out. You can still make a cruise map, but It will just look like you are copying him xD Quote
Skybex Posted March 14, 2015 Author Report Posted March 14, 2015 Slow on an update this time. Was spending time doing some meshes for the casino. Here is the jackpot. Not finished yet but I wanted a break from max and to get back into hammer so it will do for now. And some of the other casino assets. Slot machine will eventually have more textures, but they take a while to make. And Guma, not sure what I will do with the assets, probably just release them right away. TheGuma, Deh0lise, Vaya and 8 others 11 Quote
Squad Posted March 14, 2015 Report Posted March 14, 2015 Will there be minigames? MaanMan, slavikov4, Vinneri and 3 others 6 Quote
RaVaGe Posted March 14, 2015 Report Posted March 14, 2015 MINIIIIIGAAMMMESSSSS Spherix, Demonz312 and El_Exodus 3 Quote
oxygencube Posted March 14, 2015 Report Posted March 14, 2015 Skybex, when you run the -makedevshots parameter, does the game cycle through all the maps for you? I have to manually changelevel to my map and quickly r_drawviewmodel 0 and cl_drawhud 0What's -makedevshots ?Takes snapshots of cameras you set up in your map. You get a pretty neat effect if you compile throughout map's development: http://www.teamfortress.com/post.php?id=2754Nice! I always wondered how people got great wip shots of the same area. Quote
Skybex Posted March 21, 2015 Author Report Posted March 21, 2015 Took a bit longer this time round as i was fighting with the casino. Its not an easy space to work with because I cant move the ceiling or floors, as well casinos are generally very open. But here is what i have been doing. The image is a bit brighter than how it is ingame And from the players perspective I haven't worked on blocking the players path yet so although it looks like you can get all around the casino, you cant. And since someone mentioned minigames, I made a working pool table The mesh is a modified l4d asset Currently working on a Hockey table which will also be playable. Still working on the texture. catfood, MqM, leplubodeslapin and 16 others 19 Quote
Spherix Posted March 21, 2015 Report Posted March 21, 2015 Guess I could write a slot machine in vscript that spits out guns if you want Squad and Vaya 2 Quote
Pampers Posted March 21, 2015 Report Posted March 21, 2015 flipping the roulette tables like that looks really weird and gamey Demolitions 1 Quote
Vaya Posted March 21, 2015 Report Posted March 21, 2015 Guess I could write a slot machine in vscript that spits out guns if you want or unpinned nades catfood 1 Quote
Demonz312 Posted March 21, 2015 Report Posted March 21, 2015 awesome! would be nice to playtest this map! Quote
Demolitions Posted March 21, 2015 Report Posted March 21, 2015 flipping the roulette tables like that looks really weird and gamey Agree'd. It's okay done once, but 2 right next to each other looks weird. I hesitate to say it looks almost lazy considering the rest of the map, and work put into it. Maybe put in a detailed wall their instead? Quote
Ahoy Posted March 22, 2015 Report Posted March 22, 2015 (edited) Took a bit longer this time round as i was fighting with the casino. Its not an easy space to work with because I cant move the ceiling or floors, as well casinos are generally very open. But here is what i have been doing. The image is a bit brighter than how it is ingame And from the players perspective I know the challenge of not being change things much because of how interconnected things are when your map is multiple stories, the yacht map I'm making has the same constrictions. I think a railing or something in the middle of that staircase might work out nicely, at the moment the staircase seems unbelievably wide to me. Edited March 22, 2015 by Ahoy Quote
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