Squad Posted September 28, 2015 Report Share Posted September 28, 2015 The triangle carpet definately needs changing. Either a new pattern, or maybe reducing the contrast of the colors would do the trick too.Awesome work overall! It really feels like a proper gigantic cruise ship now jackophant, 'RZL and El_Exodus 3 Quote Link to comment Share on other sites More sharing options...
Skybex Posted September 28, 2015 Author Report Share Posted September 28, 2015 Thanks for the nice comments, glad you guys like what you see.The devshots were made with the help of this article https://developer.valvesoftware.com/wiki/Point_devshot_cameraBut as you pointed out @El_Exodus some cameras take shots in black and white. So I had to add three extra "dead" cameras and add all the cameras to an instance, then edit their entity ID's by opening the vmf in notepad to make sure the three dead cameras are the ones that take the shots while things are black and white. Maybe I'll write an in depth guide if there is interest. The one on the wiki is for TF2 and doesn't take into account csgo's quirks.@will2k About 1/4 of the top deck is playable, there are also 2 other floors. Maps looks big in screens mostly because its more narrow than most maps, so the rest of the volume is made up for in the length and height.@Vaya I added the handle things in late last night, but the model looks a bit crap so will have to work more on it. But should be looking nice in time for release.And everyone loves the triangle carpet? Good to know Fnugz, Squad, El_Exodus and 1 other 4 Quote Link to comment Share on other sites More sharing options...
blackdog Posted September 28, 2015 Report Share Posted September 28, 2015 Ace!!!Jaws are gonna drop when this becomes available in final release.The triangle carpet I think would look OK if the pattern is desaturated and contrast is reduced a lot.Meant to up the topic since I've seen this in Malta when we took a day trip to Sicily:Which is not as big but was impressive nonetheless, so many people were on deck snapping pics Quote Link to comment Share on other sites More sharing options...
Bot 1 Posted September 28, 2015 Report Share Posted September 28, 2015 the lighting is so good =) Quote Link to comment Share on other sites More sharing options...
mr.P Posted September 28, 2015 Report Share Posted September 28, 2015 Been a bit slower with updates than I would have liked, but still working hard on the map.So very close to having a release, but still have to do a lot of work on the lighting so that everything is visually clear. Lots of other small things to fix up and polish as well. Also managed to get the map performing well but still need to play with the model fade scales.Here are some of the latest screens. And as always there are more images in the albums, but so many of the devshot cameras got eaten by walls or props. http://skybex.imgur.com/ sick as fuck! Quote Link to comment Share on other sites More sharing options...
tr0nic Posted September 28, 2015 Report Share Posted September 28, 2015 Looking good. How does it play? Smileytopin 1 Quote Link to comment Share on other sites More sharing options...
Skybex Posted October 8, 2015 Author Report Share Posted October 8, 2015 I finally have the first public release for the map. Been a very long journey, 7 months since the first post and I started the map long before that. But I am extremely happy to get this out in the wide world at last. http://steamcommunity.com/sharedfiles/filedetails/?id=531801711 mr.P, MaanMan, 'RZL and 19 others 22 Quote Link to comment Share on other sites More sharing options...
Squad Posted October 8, 2015 Report Share Posted October 8, 2015 Just in time for Operation Boat! It looks fantastic! Fnugz and El Moroes 2 Quote Link to comment Share on other sites More sharing options...
Bodd Jonar Posted October 8, 2015 Report Share Posted October 8, 2015 Visually it is as incredible as workout, truly amazing. You haven't optimized the map yet tho I guess? Also noticed this little bugger http://images.akamai.steamusercontent.com/ugc/640993150630867954/7C5A4E95C3C9856C660CD2EA4E2893C709F07993/ Quote Link to comment Share on other sites More sharing options...
Guest Posted October 8, 2015 Report Share Posted October 8, 2015 Great work lads, however, it feels like this map is lacking some polish, especially compared to your other maps like Workout. Are you going to continue to improve it or is this the final release (not including bug fixing ) ? Quote Link to comment Share on other sites More sharing options...
Overdoziz Posted October 8, 2015 Report Share Posted October 8, 2015 Biggest thing that's sticking out for me is how clean almost everything looks. Only the area with the cars looks looks alright in that regard, the rest looks really sterile. Quote Link to comment Share on other sites More sharing options...
Klems Posted October 9, 2015 Report Share Posted October 9, 2015 2/3 of the map isn't playable, in fact the most visually interesting areas are walled off. There's way too much clip everywhere around the map, this make it extremely frustrating to play. There's lots of very interesting architecture but none of it is used in the layout/between sightlines/at chokepoints, essentialy it's just 3 hallways.Is there a playtest planned? Lizard and RivFader 2 Quote Link to comment Share on other sites More sharing options...
RivFader Posted October 9, 2015 Report Share Posted October 9, 2015 2/3 of the map isn't playable, in fact the most visually interesting areas are walled off. There's way too much clip everywhere around the map, this make it extremely frustrating to play. There's lots of very interesting architecture but none of it is used in the layout/between sightlines/at chokepoints, essentialy it's just 3 hallways.Is there a playtest planned?Yeah, It's a bit of a shame, i thought we'd be able to walk around in more of these places. I was initially confused by the layout as well since I often expected to be able to wlak to areas that were clipped off. Quote Link to comment Share on other sites More sharing options...
Vaya Posted October 9, 2015 Report Share Posted October 9, 2015 2/3 of the map isn't playable, in fact the most visually interesting areas are walled off. There's way too much clip everywhere around the map, this make it extremely frustrating to play. There's lots of very interesting architecture but none of it is used in the layout/between sightlines/at chokepoints, essentialy it's just 3 hallways.Is there a playtest planned? There was a playtest last week.I'd agree about the harsh clipping ( @Skybex is already aware I'm sure as it was raised a couple times in the playtest) but the 'two 3rd's of the visible map not playable thing' is just simple logicalness so the current size of gameplay area is well timed and works for the game mode. I think it's good for a map to be 'part of something bigger' as well- helps add a sense of scale that wouldn't work for CSGO's gameplay or engine if it was in the playing area. Squad 1 Quote Link to comment Share on other sites More sharing options...
Darnias Posted October 9, 2015 Report Share Posted October 9, 2015 (edited) Few things you should check out http://imgur.com/a/bbyMJ Edited October 9, 2015 by Darnias mr.P 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.