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[csgo] cs_cruise


Skybex

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Hello guys, this is the map I am currently working on and I thought that instead of waiting until the map is near complete before posting, I will post right from the dev block stages and keep a record of how the map progresses from the first stages.

 

My idea is to update as much as possible in a blog type fashion so that once its complete, it should be good to look back on it and see the progress. All images have been taken using dev shot cameras so once it’s done there will be a nice time-lapse.

 

The map takes place on a cruise ship that is influenced by the Royal Caribbean’s Freedom class cruise ships, but of course adjustments have been made to make the map properly playable.

 

http://images.cruisemates.com/cruise-ships/6/6/7/libertydecks025.jpg

http://www.tamiboehmer.com/wordpress/wp-content/uploads/2013/06/Thriver-Cruise.jpg

http://images.photo1.walgreens.com/232323232%7Ffp43883%3Enu%3D323%3B%3E8%3B7%3E682%3EWSNRCG%3D394573%3A87%3A326nu0mrj

http://farm3.static.flickr.com/2623/4172453465_7486121971_z.jpg

 

I always wanted to make a map that took place on different floors, kind of like vertigo or nuke, and considering I also wanted to make a cruise ship map, it seemed like a good combination.

 

I’ve been working on the layout for quite a while now, and having it tested privately as well as on Mapcore, and am happy with the layout and how it plays. So I thought I would start this thread now as I will push forward to complete the map.

 

I will keep an imgur album of all the dev shots and its progress here (12 cameras in total)

http://skybex.imgur.com/

 

And here are some shots for anyone that doesn’t want to look at the album

yuuZQBa.jpg

XXGg8CH.jpg

Peb129a.jpg

r9aUM6k.jpg

 

Will post an overview as soon as I can, because the map takes place on 3 floors, the upper levels block the lower ones in the overview so need to wait til I do a proper one

 

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Will post the layout when i am able, its not possible right now to just take an overview due to the map being on 3 floors. The upper floors obscure the lower ones.

 

Also I set up the albums like that so when I add more images, you can scroll through them all from the same camera position.

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Will post the layout when i am able, its not possible right now to just take an overview due to the map being on 3 floors. The upper floors obscure the lower ones.

 

Also I set up the albums like that so when I add more images, you can scroll through them all from the same camera position.

Three floors!?! 

You're gonna have some trouble with this. The sound in CS:GO does not support vertical-ness, take Nuke for example.

Valve added metal floor on B site so people could hear if the enemies are B or A.

 

What is going to be your way around this?

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Awhile back I messed around making an arms race map based around the central staircase of a cruise ship.  Couldn't get to the topside though.. just looking out the windows. I stopped working on it and abandoned it, after wasting time modeling columns, balcony rails, and a grand piano, though >< 

 

The ship I was basing it off of was multi-leveled as well but I blocked off one of the levels so players only had access to two.

 

Three levels could be a bit much :P  But anyway, just your brushwork alone is making it already look pretty nice.  Can't wait until it's fine-tuned and the models and textures get applied!

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