Pericolos0 Posted March 4, 2015 Report Posted March 4, 2015 interesting: http://www.escapistmagazine.com/news/view/139994-Former-Epic-Games-Boss-Mike-Capps-Believes-Unity-5-Beats-Unreal-Engine-4-For-Indies Here's a fun calculation: if your game makes more than 31500$, unity becomes more profitable for you. The 5% unreal takes after 3000$ is actually a pretty significant cost, even for a small game team. Quote
Sentura Posted March 4, 2015 Report Posted March 4, 2015 I'm a bit cautious about what Unity promises as they have been prone to delay their features and bug fixes in the past. The mere fact that UE4 provides source code for the engine puts it lightyears in front of Unity, as any bug or problem that may arise can be fixed (at least temporarily) but programmers on your team. On the other hand, the 5% might be too much at some point. Either way, I'm sure Unity 5 is going to be interesting, and I'm glad that we have some proper competition between engines now. It serves to benefit us all in the end. AlexM and Sjonsson 2 Quote
blackdog Posted March 4, 2015 Report Posted March 4, 2015 (edited) Yeah the naked eye can immediately see that Unity is cheaper in the long run, but I guess the cost is justified. And shouldn't the total amount due be less than the traditional publisher cut? Who might not cover all your running costs anyway(?). Speaking of running costs, do you know if Steam/App store/etc and engine licensing are deductible costs from taxes? I think unity is way better for creating games for the mobile, but if your main target is PC and you are in no way interested in creating an ios app then I'd go with unreal. Yeah unreal can target ios, but not as easily as unity. In curious, why Unity is better on mobile (atm)? Is it the tools, performances… Edited March 4, 2015 by blackdog Quote
Zezeri Posted March 4, 2015 Report Posted March 4, 2015 "Yeah the naked eye can immediately see that Unity is cheaper in the long run, but I guess the cost is justified. And shouldn't the total amount due be less than the traditional publisher cut? Who might not cover all your running costs anyway(?)." Who says you cant use the 5% model and also use a publisher? "Speaking of running costs, do you know if Steam/App store/etc and engine licensing are deductible costs from taxes?" Yes. Quote
Pampers Posted March 4, 2015 Report Posted March 4, 2015 Do you have to pay license for each member on the team with Unity? Quote
blackdog Posted March 4, 2015 Report Posted March 4, 2015 Who says you cant use the 5% model and also use a publisher? I'm not saying publisher are disappearing, just taken out of the equation because if you have a publisher costs are gonna be higher. Also probably the 5% is gonna be paid by them to Epic? Quote
Zezeri Posted March 4, 2015 Report Posted March 4, 2015 Let's say you make 1 million revenue. Then, epic gets 5% of that, 50k. After that, the publisher gets, according to your contract, a set percentage, i.e. 70%. Then you are left with 30% Also possibly some publishers might want to have you pay for the license, so they'll substract the 5% of your 30%. Quote
blackdog Posted March 5, 2015 Report Posted March 5, 2015 Yeah but that's why I didn't include the publisher: the money they take is all relative to the contact you sign, which varies a lot depending the game and company you represent, right? Quote
Taylor Posted March 5, 2015 Report Posted March 5, 2015 Do you have to pay license for each member on the team with Unity? You did with Unity 4. Quote
Skjalg Posted March 6, 2015 Report Posted March 6, 2015 Yeah the naked eye can immediately see that Unity is cheaper in the long run, but I guess the cost is justified. And shouldn't the total amount due be less than the traditional publisher cut? Who might not cover all your running costs anyway(?). Speaking of running costs, do you know if Steam/App store/etc and engine licensing are deductible costs from taxes? I think unity is way better for creating games for the mobile, but if your main target is PC and you are in no way interested in creating an ios app then I'd go with unreal. Yeah unreal can target ios, but not as easily as unity. In curious, why Unity is better on mobile (atm)? Is it the tools, performances… Performance I think is kind of like Unreal, I guess. Unity shines in being made with a cross platform approach in mind. Its basically their #1 goal. Creating a build for ios, android or windows phone is just a click of a button. (This is not entirely true as all third party integrations like facebook, twitter, flurry, in app purchases, ads etc all needs to be worked on per platform). Other than that the tools for creating a fully fledged ios app is superb in unity (thanks to third party integrations for mostly anything). blackdog 1 Quote
Skjalg Posted March 6, 2015 Report Posted March 6, 2015 Do you have to pay license for each member on the team with Unity? You did with Unity 4. Yes, and you cant mix professional with personal editions. Quote
2d-chris Posted March 6, 2015 Report Posted March 6, 2015 Best advise I can give to anyone who wants to make their first game, is don't get caught up in business, that's for when you actually know what your doing. Make a great game first, with the tools that give you what you need. I've seen so many people arguing over royalties they'll prob never even need to worry about., and that is if they even finish the game, which is doubtful. It reminds me of photography, everyone arguing over technical shit and missing the point completely. tomm, AlexM, will2k and 3 others 6 Quote
AlexM Posted March 6, 2015 Report Posted March 6, 2015 (edited) I think unity is way better for creating games for the mobile, but if your main target is PC and you are in no way interested in creating an ios app then I'd go with unreal. Yeah unreal can target ios, but not as easily as unity. As someone who's used unreal 4 for mobile I'd have to agree Unity is better. Epic is working on it though. It's gotten better over the last few months Yeah the naked eye can immediately see that Unity is cheaper in the long run, but I guess the cost is justified. And shouldn't the total amount due be less than the traditional publisher cut? Who might not cover all your running costs anyway(?). Speaking of running costs, do you know if Steam/App store/etc and engine licensing are deductible costs from taxes? I think unity is way better for creating games for the mobile, but if your main target is PC and you are in no way interested in creating an ios app then I'd go with unreal. Yeah unreal can target ios, but not as easily as unity. In curious, why Unity is better on mobile (atm)? Is it the tools, performances… Performance I think is kind of like Unreal, I guess. Unity shines in being made with a cross platform approach in mind. Its basically their #1 goal. Creating a build for ios, android or windows phone is just a click of a button. (This is not entirely true as all third party integrations like facebook, twitter, flurry, in app purchases, ads etc all needs to be worked on per platform). Other than that the tools for creating a fully fledged ios app is superb in unity (thanks to third party integrations for mostly anything). For what it's worth, unreals 1 button deploy is on par with unity. The mobile issues I have had were runtime and streaming related. Edited March 6, 2015 by AlexM Quote
blackdog Posted March 7, 2015 Report Posted March 7, 2015 (edited) Best advise I can give to anyone who wants to make their first game, is don't get caught up in business, that's for when you actually know what your doing. Make a great game first, with the tools that give you what you need. I've seen so many people arguing over royalties they'll prob never even need to worry about.Yeah! That's what happened with the guys I was working with on the mobile games we garage-developed -_- they were like kids fighting over chocolate… As someone who's used unreal 4 for mobile I'd have to agree Unity is better. Epic is working on it though. It's gotten better over the last few monthsSee that's what I meant when I was saying I would feel like trusting Epic better. They just have such big shoulders that you expect them to fix stuff much quicker than other companies. They're catching up in months on things that others have developed over years. Edited March 7, 2015 by blackdog Quote
AlexM Posted March 7, 2015 Report Posted March 7, 2015 Oh yeah definitely. The rate that they have been improving their mobile support is VERY fast. If they continue at this rate I can't wait to see what the engine will look like in a year. Quote
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