El_Exodus Posted March 3, 2015 Report Share Posted March 3, 2015 (edited) So the big news by Unity was the release of Unity 5. There are 2 versions: http://unity3d.com/get-unity Edited March 3, 2015 by El_Exodus Squad 1 Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted March 3, 2015 Report Share Posted March 3, 2015 So this is cool, really like how they try to one-up eachother! Epic and Unity that is! Quote Link to comment Share on other sites More sharing options...
blackdog Posted March 3, 2015 Report Share Posted March 3, 2015 Is there actually a reason to go with Unity now that unreal is free? Other than been accustomed with the tools/having the company already on the Unity pipeline or personal development. I mean for as straightforward the deployment to exotic platforms like smart TV or Blackberry, there may be some optimization needed, and I don't think the return is worth the headaches? Quote Link to comment Share on other sites More sharing options...
Zezeri Posted March 3, 2015 Report Share Posted March 3, 2015 Unity doesn't have any royalties, just like cryengine. Also, some ppl are accustomed to its workflow and it seems quite easy to work with. Plus it has very good perfomance. Quote Link to comment Share on other sites More sharing options...
blackdog Posted March 3, 2015 Report Share Posted March 3, 2015 So if you manage to sell a lot, you earn more with Unity than Unreal, because you pay that fixed license. Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted March 3, 2015 Report Share Posted March 3, 2015 For me Unity is for smaller teams and projects that isn't real-time multiplayer and Unreal the contradiction. Also, if Unity keeps the same pattern of development the Unity 5.0 will not be a feature update, it will be a shistorm of new bugs, covered with cream and a cherry on top called PBR. I'm still very cautious about Unity 5.0 and won't say a bit about it until I've worked with it a bit. Lastly, I'd say 5% of revenue is completely worth the source code you get from Unreal, giving the team's programmers full control. FRAG and Sentura 2 Quote Link to comment Share on other sites More sharing options...
FRAG Posted March 3, 2015 Report Share Posted March 3, 2015 (edited) I'm quite lucky in the sense that I won a Unity 5 pro license last year, and have been testing the beta for some time and yeah it's a nice engine to work with, but for me it comes down to preference, I prefer UE4 for it's editor layout, it's blueprint system, C++ programming and a few other little quirks that make it unique. I received an email today though saying I could go ahead and download the full Unity 5 pro version, but the thing 404s each time that I do it, which means there is interest, and so there should be! Unity 5 is a nice tool-set and many small time or hobby devs will feel at home with it, especially if they've been using the free version for all these years, I think it's great they can now offer a free version that offers full engine capabilities, it's like I pointed out in the steam hardware thread, you now have two companies that offer the latest tech for free, this can only further advance and benefit the digital community. Edited March 3, 2015 by FRAG TheOnlyDoubleF 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted March 3, 2015 Report Share Posted March 3, 2015 Lastly, I'd say 5% of revenue is completely worth the source code you get from Unreal, giving the team's programmers full control. I perceive Epic's platform as more reliable and powerful, hence my previous question "why bother" Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted March 4, 2015 Report Share Posted March 4, 2015 <3<3<3 unity they're both really powerful engines, each with their own pro's and cons, it's very hard to call one better than the other at this point. It all depends on the kind of project you're doing. Corwin, Xanthi and AlexM 3 Quote Link to comment Share on other sites More sharing options...
r1ar Posted March 4, 2015 Report Share Posted March 4, 2015 Unity 5 Quote Link to comment Share on other sites More sharing options...
Corwin Posted March 4, 2015 Report Share Posted March 4, 2015 Because games are all about graphics of course... clankill3r, Sentura and 2d-chris 3 Quote Link to comment Share on other sites More sharing options...
blackdog Posted March 4, 2015 Report Share Posted March 4, 2015 <3<3<3 unity they're both really powerful engines, each with their own pro's and cons, it's very hard to call one better than the other at this point. It all depends on the kind of project you're doing. The one thing I was liking for older versions and that was making me interested in trying it, was that there was still a lot of brushwork in the construction of environments. I wonder if now it does rely on that at all (other than greyboxing) Quote Link to comment Share on other sites More sharing options...
Skjalg Posted March 4, 2015 Report Share Posted March 4, 2015 I think unity is way better for creating games for the mobile, but if your main target is PC and you are in no way interested in creating an ios app then I'd go with unreal. Yeah unreal can target ios, but not as easily as unity. spence and blackdog 2 Quote Link to comment Share on other sites More sharing options...
FRAG Posted March 4, 2015 Report Share Posted March 4, 2015 From what I used in Unity 4&5 there was no brushwork, its done via 3D model assets, so you can create basic shapes but they are models, although it kind of works the same, I just never got the flexibility I had when working with brushes, most importantly was resizing on a grid, everything is done via position, rotation & scale values, which works for a set model, but not for greyboxing effectively. Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted March 4, 2015 Report Share Posted March 4, 2015 From what I used in Unity 4&5 there was no brushwork, its done via 3D model assets, so you can create basic shapes but they are models, although it kind of works the same, I just never got the flexibility I had when working with brushes, most importantly was resizing on a grid, everything is done via position, rotation & scale values, which works for a set model, but not for greyboxing effectively. Well if you got some extra bucks there's always probuilder which is pretty sweet!http://www.protoolsforunity3d.com/probuilder/ Quote Link to comment Share on other sites More sharing options...
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