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(dota 2) curse of river's end


mr.P

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yoyo, been a while since I posted anything, that does not mean I've been slacking (even if I have!!)

 

...had a few csgo maps in the works, then the dota2 workshop tools alpha dropped like a A-bomb! and I've been stuck in them ever since!

here is our (me+1 friend's) first Dota 2 map mod/ugc/cg/level (whatever you want to call it) made in these new AWESOME tools!

it's taken us around 600+ hours (much of which has been tinkering with the new tools and trying different things+play testing), it's roughly 20-30 new textures, including 4 sets of 4-way blends and about 100 new models,

currently supports teh regular dota gamemode (3 lanes, 3 towers in each lane, final objective: destroy other teams ancient), we are also working on a more pvp/rts styled gamemode...hopefully we will be done later this spring...

 

-------------------

 

Time has passed since the event that cursed River's End. The battle between Dire and Radiant forces is reaching its peak as raiding Kobolts and Trolls are scavenging the area.

 

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The layout:

 

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Some suggested gameplay:

 

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Radiant T1 in the town, Freeman's Inn

 

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Dire T1, in the town

 

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Backalley behind Radiant T1

 

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some broken houses near Dire T1

 

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A few raiding kobolts has made their way over the barricade,

 

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Lamarr is chilling in the town well...

 

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the graveyard,

 

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where the creeps meet to battle it out, the graveyard (mid lane)

 

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Roshan (the boss) spawns in the cellar of the broken church, he's got cheese...

 

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alternative way into Roshans pit (for heroes with blink ability/or blink dagger)

 

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more screenshots at the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=381995351

(currently you need to have the Dota 2 Workshop Tools Alpha installed to play) + the map is roughly 130 mb download

 

I've also recored 40-60 hours of mapping: https://www.youtube.com/playlist?list=PLgsvKDl416GKvSjSBCUK0LVqWJi97KaRn

nothing fancy, just mapping, shows everything from laying out the level to building the houses, since I suck at youtube the videos are placed in random order (for your convenience:))

 

edit: if you got the dota2 tools installed you can download this vmap (https://www.patreon.com/creation?hid=1140657) that contains most of the mockups I made for CORE, me and daskaren are planning to release textures and models once we done with this project, if you are a new/old user of hammer and you want to use the assets/or just curious about the new tools this might be a good start...gl hf!

 

this map is still wip, and we'll be pushing some updates in a few weeks, more models, some gameplay tweaks etc...

 

anyways, if you play dota2 and want to go for some ARDM or some normal unranked games hit me up! steam../id/invalidnick

 

comments & suggestions are always welcome! :D~~~~

thanks for reading!

Edited by mr.P
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Pretty impressive work with the new tools :)

 

You will have a huge headstart with source2 when/if it becomes the norm for other Valve titles :v

 

Edit: you should start writing some tutorials about the tools

 

The tools are awesome! Can't say this enough, they are easy to use and extreamly efficient! I encourage everyone to give it a try! Think that anyone with Source experience will find the transition super smooth!

 

Started cutting my little timelapse movie from developing CORE, ~50h of recording edited to 20 mins, that + all the original mapping VODs are probably as close to tutorials I've ever make, I'm socialy awkward with very odd humor...and a frequent user of bad words, which would put a big NSFW all over it! and from what I've seen there are already good tutorial-makers out there! :)

 

 

 

Great work! Was nice to see the pictures on Steam during the last couple of months and watch it progress :)

 

The blue mailbox below looks out of place though. Is it a placeholder?

 

Good to hear,

The blue mailbox is a little out of place - been a few people wondering about it, it's not a placeholder, it's suppose to be your "homeshop" in the PvP version, i.e you buy all your items from it, so really wanted it to pop a little compared to the background, also wanted to add something to make it more goofy - or less serious, at first I was thinking of something like this: https://farm1.staticflickr.com/188/476298914_2fad7e2c86_n.jpgand having it play a little "fun" sound...

In the DotA version it currently don't have any function, so should probably be toned down or removed

 

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  • 3 weeks later...

so, made a little level design time lapse of the development of this map, roughly one hour long (made from ~40 hours of selected footage), nothing fancy, if you are not into level design you will probably find it rather boring, it showcases most parts in creating a level...in the "new" hammer :)

 

you fid it here:

 

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