Jump to content
Flaterectomy

[NS2] [WIP] ns2_caged

Recommended Posts

Jesus, the level of mapping skills some people posses... I gotta say that I love everything about it, lightning, atmosphere and brush work. I'm not a NS2 player myself but I had to congratulate you on a job well done! :D

Tell me do you make CSGO maps too? The competitive CSGO scene welcomes experienced leveldesigners when it comes to either balance or create new maps for competition. Valve tries to make this happen but more that often it is the community that set the standards in regards to what does and does not work. FMpone is regarded as "the" leveldesigner for CSGO atm, he is working on couple of projects but if I can add my 5cents worth, I really think that we need more like him, there are a couple out there but so far only his creations are being used competitively/professionally rest are maps created before CSGO was released.

The map pool for CSGO looks currently like this.

de_dust2
de_inferno
de_nuke

de_train
de_mirage
de_cobblestone
de_cache
de_season
de_overpass

 
That's it, 9 maps that have been beaten to death over the years, except cache, season and overpass cause they haven't been around for that long during Counter strike's lifetime.

Again, your map looks very good and I hope it plays as good it looks, cheers.

:elrey:

 

Edited by 8bit

Share this post


Link to post
Share on other sites

Thanks for the kind words. :)

 

@8bit, I don't map for CS:GO, no. I logged about 4 hours in that game. Felt a lot like 1.6, but I just haven't dedicated much time to it.

 

@Taylor Swift, I definitely filled in the blanks with my own ideas. It began as just a straight remake, but turned into a reimagining. I haven't actually worked on it constantly since october 2012, there were some sizable gaps due to feeling burnt out, health issues, etc.

Share this post


Link to post
Share on other sites

I like all the areas, they look cool and very sci-fi. I guess it's hard for me to criticize because on the one hand I like everything you made, but on the other they are a bit generic and the lighting is a bit similar to the other NS2 maps. So it's mixed for me. I guess some custom props and different lighting would solve all of my complaints. The average players would probably really appreciate everything either way though, they would probably be happy regardless

Share this post


Link to post
Share on other sites

My aim has been to make ns2_caged look like an official NS2 map, so I've not gone out of my way to find a way to innovate. (I'm not saying I could easily churn out something spectacularly different, though.)

 

I also spent quite some time studying ns2_veil, so perhaps that's why certain elements feel too recognizable to you somehow. ;)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...