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[UT:2004] DM-Crater


StormAndy
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Hey guys,

 

I recently started working on a small 2-8 player deathmatch for Unreal Tournament 2004. The maps centered around a large crater which will eventually have some nice crystals/better ore mesh in the centre. The blackrock meshes are blackholder textures as they've not been sculpted yet. I've been handpainting and sculpting all the textures for the environment.

 

Shot00015.bmpShot00021.bmp

 

Shot00014.bmp

 

Here's the intial blockout of the map I made before gathering references for the artwork/theming of the map.

CrateLevel_wip4.png

 

Once I was happy with the general layout I started looking over a lot reference imagry, first being a concept skecth i produced about 2 years ago

Lunar_WIP4.jpg

 

I then spent a lot of time looking over modern World of Warcraft art, particually the Draenei cities/areas.

 

B6SXOIs.jpgThe-Crystal-Hall.jpgyLZoe.jpg

 

and I also had some small inspiration from the overall theme of one of my favourite campaign maps fom halo 1 "The truth and Reconciliation"

Truth_%26_Reconciliation.jpg

 

I'm just drawn up a short list of the extra meshs I might need and I've started sculpting some of the new assets like this runestone based on the stones in the World of Warcraft screenshots.

runestone_wip.pngproxy?url=http%3A%2F%2F3.bp.blogspot.com

 

If you guys have thoughts or suggestions for assets or art reference that would appreciated, especially for the cave areas I've been thinking hard about what i can do to make them more interesting other than just adding ore and runestones. I might add some artifical props like mining shafts but I'm not sure if i really want it to appear touched by civilization.

 

Thanks for reading,

-Andy
 

Edited by StormAndy
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Hey guys,

 

Quick update on the progress of the map.

 

Shot00016.jpg

 

Shot00018.jpg

 

Shot00020.jpg

 

Shot00021.jpg

 

Shot00022.jpg

 

Shot00024.jpg

 

Shot00026.jpg

 

Shot00027.jpg

 

I'm currently sculpting the bark texture at the moment, I'm quite happy with how the maps turned out so far, I've just started working on the skybox and looking at reference for ideas as to what i can add to it. So I've been looking at clouds, planets and starts etc.

 

barksculpt_wip3.jpg

 

Thank you for your time,

Andy

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  • 6 months later...

Hey guys,

Just a quick update but the map has been released online yesterday :) I've had some great feedback from playtesters over at gamebanana.

DM_crater_ScreenshotA.thumb.png.211f984f

 

DM_crater_ScreenshotB.thumb.jpg.7f02c925

 

DM_crater_ScreenshotC.thumb.jpg.3a3ceee5

 

You can find the download like here http://ut2k4.gamebanana.com/maps/187234

and more screenshots on the link below

http://abishopart.wix.com/abishopart#!dm-crater-ut2004/c1gw8

 

Thanks for reading,

-Andy

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  • 2 weeks later...

Cheers :) Working on another level inspired by an old level called Starlight from Turok - Rage Wars

This is the level in the original game, its a floating temple in space 

Turok_Rage_Wars_Multiplayer_Maps_-_Star_

 

I'm going for a slightly larger version of the map with a visual theme heavily inspired by Protoss and Dreanei architechures from Warcraft/Starcraft as well as stargate and Egyptian temples. I'm currently painting the textures for the palace surface :) heres my mockup so far in max its very early days but i want a nice big floating crystal in the centre perhaps with some rings panning around it slowly like the protoss Pylons.
DM-StarlightPalace_inc1.thumb.png.2fa301

 

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