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Valve: Future Hardware Plans


blackdog
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*experience the freedom not yet without boundaries.

I insist on the cable untangle system from above.

Also agree that pretty much everything looks like a wii game.

Are they seriously charging that much for tech demos that don't even work perfectly?

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Never liked the teleportation mechanics or limiting games to a small area with VR, so this is a way to solve that. Too bad you have to sacrifice one of the controllers for it, but I guess you will be able to attach a dedicated device for this in the future :) Anyway, letting the first generation solve its infant problems for now

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The 'VR games are not so great' video is pretty awful Pampers. Some guy edited the most negative comments of an 11 hour livestream into 19 minutes. Granted all the games so far are pretty tech-demoy, but that's expected since engines like Unity are so accessible and anybody can pump and a quick VR experience.

The walking in place thing seems like it could work and looks 1000% less silly than being strapped into the omni, though the guy does comment about experiencing some sickness. I wish I had the computer power and money to try this stuff out. I'm sure things have gotten way better since I tried the Oculus DK2, though I'm happy to take a pass on this first generation and let it solve its infant problems for now like you said (and get cheaper).

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16 hours ago, blackdog said:

Are they seriously charging that much for tech demos that don't even work perfectly?

Are you seriously asking that question? The product was literally just released, or you can even argue it's not even out yet since most people who pre-ordered didn't even get the device yet.

By getting a Vive or Oculus right now, you're essentially a early adopter. Games will come with time, when that time comes then it'll be worth to actually buy a VR kit.

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56 minutes ago, (HP) said:

Are you seriously asking that question?

Yes I am... well it's rhetorical. But 40$ for a buggy tech demo is an insult on top of a plain rip off.

1 hour ago, MaK said:

The 'VR games are not so great' video is pretty awful Pampers. Some guy edited the most negative comments of an 11 hour livestream into 19 minutes.

I find it pretty awesome. It's at least funny, but highlights that people are paying 800$ to replicate the same mini-games of the Wii or Kinect. But at least Nintendo's and MS' products weren't dangerous for the person and the hardware.

Edited by blackdog
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On 20/04/2016 at 10:02 AM, Pampers said:

Never liked the teleportation mechanics or limiting games to a small area with VR, so this is a way to solve that. Too bad you have to sacrifice one of the controllers for it, but I guess you will be able to attach a dedicated device for this in the future :) Anyway, letting the first generation solve its infant problems for now

Surprised that neither occulus or Valve were able to work out a trick like this.

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On 20/4/2016 at 11:02 AM, Pampers said:

Never liked the teleportation mechanics or limiting games to a small area with VR, so this is a way to solve that. Too bad you have to sacrifice one of the controllers for it, but I guess you will be able to attach a dedicated device for this in the future :) Anyway, letting the first generation solve its infant problems for now

 

On 21/4/2016 at 6:49 PM, Bastion said:

Surprised that neither occulus or Valve were able to work out a trick like this.

 

That's because there's a huge problem with this.

What's makes the Vive amazing and pleasant to use is because it follows 1 rule : All the movements you do ingame, you also do them in real-life. If you jump like that without actually moving around, your body knows it, your inner ear knows that you haven't moved forward at all. But yet, you are moving in the game → huge potential of motion sickness

It's really important that all your movements ingame are exactly the same as in real life, except if you're on a moving platform, but even there it has to move in a straight motion with constant speed (and if you need to accelerate and decelerate, the acceleration must be very very low).

That's why the teleport system seems to be the only one that works currently, because there's a quick fade in black between the 2 positions. And if you take a look at hover junkers, you'll see that vehicles accelerate and decelerate very slowly.

 

On 21/4/2016 at 5:25 PM, AtsEst said:

...

Ok, how many of you have actually tried the Vive or the Rift with Touch?

I did, 6 months ago on a 20 min test.

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Am I the only one who think they looks fucking dumb with their helmets ? And while this technology is awesome, i'm a bit scared for the future of our society too. Might wait a lilttle bit before buying one or i'll end up by locking myself in a room watching VR porn all day long, and i'm not sure if it's a good thing or not.

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