Jump to content

CSGO Map Submissions open for the next operation!


Recommended Posts

Posted

 

blackgold is 180, workout is 150, season ditto. Probably keep it under 200?

 

ted said it's a requirement by Valve. Blackgold was in an earlier operation than workout and season, so I guess the requirement was probably set (or changed) after Blackgold.

 

I thought the limit was still 200 MB...

Posted

Maybe they look at each map and decide what they think a realistic target size would be. I imagine Black Gold had more custom props than Season.

BlackGold had few custom made props, most of our content came from textures. Im sure Season had a lot more content made for it. 

Posted

 

Maybe they look at each map and decide what they think a realistic target size would be. I imagine Black Gold had more custom props than Season.

BlackGold had few custom made props, most of our content came from textures. Im sure Season had a lot more content made for it. 

 

That surprises me. I figured most of the pipes, railings, shipping containers, tarps and the drills/rigs/crane would have been custom jobs. In season it seems like it's mostly texture work with the exception of the lab tech at A, the windchimes and some skybox stuff, off the top of my head.

Posted (edited)

 

 

Maybe they look at each map and decide what they think a realistic target size would be. I imagine Black Gold had more custom props than Season.

BlackGold had few custom made props, most of our content came from textures. Im sure Season had a lot more content made for it. 

 

That surprises me. I figured most of the pipes, railings, shipping containers, tarps and the drills/rigs/crane would have been custom jobs. In season it seems like it's mostly texture work with the exception of the lab tech at A, the windchimes and some skybox stuff, off the top of my head.

 

Those are custom jobs, but for models, we only had the Handrails, Catwalk Stairs, Pipes, Crane, Oil Drill, and Cargo Crates. The rest of our file size came from our custom textures. 

Edited by holiestcows
Posted (edited)

To the people who got their maps into operations already, did you guys "market" your maps and go around promoting it? I'm assuming most of you just naturally had tons of upvotes when you published your maps, but I'm curious how much of an effect that third criteria of popularity has.

 

Also, still not sure if I don't have enough assets or I'm packing wrong for my current map, but my latest build (packed) was only a suspicious 25MB...

67714-somethings-fucky-gif-Gah2.gif

Edited by kinggambit
Posted

Marketing your map is kind of optional I guess, because like Adam108CZ says, some maps weren't promoted much. If you really do a great job it's not needed since Valve will see it anyway, but I recommend it nonetheless, it can help differentiate your map from the rest

Posted

As I remember, for example Back Alley was totally unknown map in workshop before Vanguard release. (it was somewhere about 10th page and had only 4 stars)

PS: Insertion, Overgrown the same

Back Alley was also really old.  It was submitted about the same time as I originally posted Stadium during the workshop closed beta, then was pretty much redone over time.  

 

Maybe I should redo a bunch of Stadium again, would be good to stick custom models in there for practice, also making it looks less shit would be cool.

Posted

 

As I remember, for example Back Alley was totally unknown map in workshop before Vanguard release. (it was somewhere about 10th page and had only 4 stars)

PS: Insertion, Overgrown the same

Back Alley was also really old.  It was submitted about the same time as I originally posted Stadium during the workshop closed beta, then was pretty much redone over time.  

 

Maybe I should redo a bunch of Stadium again, would be good to stick custom models in there for practice, also making it looks less shit would be cool.

 

 

Insertion only had about 130 evaluations before the operation.

So as FMPONE said, the quality of your level is definitely the most important thing.

Valve knew about the map because they fixed a blend texturing tool on displacement for Insertion, so it's a special situation. That's why you should still try to promote your level when you submit it, to be sure that Valve can see it, and will see it (if you think your level is good enough to be in an operation).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...