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CSGO Map Submissions open for the next operation!


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Posted

There was a couple complaints about optimisation for DE_resort during the playtest this week.

 

Not sure how quickly this could get resolved (bsp is like 100mb +)

 

I think there's a number of good contenders from here but it depends on valves theming and own intentions. They well be considering bringing back a couple successful past maps again .

Posted

I'm interested in the process after valve chooses the maps. Do they make you sign an NDA then ask you apply a number of changes to the map? or do they ask you to send an upto date bsp/vmf/radar etc for inspection and apply any 'required' changes themselves?

 

I know someone from here had valve apply a number of changes to a map's lighting before it got added it an operation.

 

It would be cool if you got invited to a playtest with CSGO's team and discussed the design with them but that's probably wishful thinking  :lol:

Posted

Custom assets are always going to make the map huge. If you want an original theme you'll either need to use existing assets in a really creative way or take a hit in file size

 

Valve seem to have gotten around it with the new DE_train by adding all the assets to the stock VPK? :D Does anyone know if this improves performance..?

 

I think de_overpass used a lot of existing models too so no issues there....

Posted

blackgold is 180, workout is 150, season ditto. Probably keep it under 200?

 

ted said it's a requirement by Valve. Blackgold was in an earlier operation than workout and season, so I guess the requirement was probably set (or changed) after Blackgold.

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