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  • 4 weeks later...
  • 4 weeks later...
Posted

Frie is talking about the map in general. Yeah I agree, it's a fresh idea. Looks somewhat different in theme to most Counter-Strike maps out there. Lighting isn't very good so far, but i'm sure it'll improve. My complaint would be that the terrain on the right when it comes to the road is like perfectly vertical, and doesn't look too good imo. Like the model, 10 points, very practical to use. The map area to the right also kinda reminds me of dod_avalanche. Anyways I'd say good job.

*EDIT* Btw, you can make func_walls block light, which would then create a shadow for you. Just make the func_wall loosely assume the same shape of the fencing.

- Ewok

Posted

Nah it's not fullbright. The light however comes from behind you so you cant see any shadows in that pic. Also the lighting isnt tweaked so it's a bit off.

Adding invisible brushes to block light where the fence is don't work very well.

The poles in the fence are to small to give off any shadows and if I block the entire fence they leave to much shadow.

I havent found any compile setting to cast "faint" shadows. I think it was in some hacked version but I havent found it. :cry:

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