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Posted (edited)

Sup. Some updates:

IwuQEeQ.png

1. Removed connector, to disable fast CT flanks. Very arguable decision for me, cause it increase time of T rotation for 3 seconds :???:

2. Added place to camp CTs pushing from A.

AiyQihQ.jpg

3. Added boost position on A, it doesn't give advantage at all, just another angle for fight.

9JcJVAg.jpg

4. Changed enter to middle to reduce timing of Ts (CTs could run entire middle before Ts could even pick)

5. Changed shape of B tree fence (such change!)

Ke93ZLl.jpg

 

Edited by swst.turn
  • 2 weeks later...
Posted (edited)

Sup. New update is here!

After series of 1v1 playtests I came to decision what defense of A site is boring. So I was thinking about improving it, dunno why, but I was inspired by @Andre Valera de_empire, on a edge of my dream I saw the show match on that map, and new shape was born in my mind (wtf I'm writing?)

Long story short, I made a lot of changes on A site, but saved its original shape based on two crates. Ts aps was reshaped again and turned into a basement. Also set of textures for this map was made.

So, let pictures talk (warning: early wip)

Overview:

5I8AvrH.png

A site views:

YG9JZH7.jpg

rp3VBLK.jpg

CyEyqAr.jpg

Basement views:

eYeW2Km.jpg

7H8Ugb2.jpgkhsDE5m.jpg

A main from Ts perceptive:

RUlcBjF.jpgytG35dg.jpg

 Textures test:

uWwi2iN.jpg

P.S: main thing that stops me from doing full art pass is absence of 5v5 playtest, if you can help me with this question, please write me a pm! :)

P.P.S: write your ideas. opinions, thoughts, its all help me to make map better!

Edited by swst.turn
Posted

A-site looks cool! I like the new look of the connector from mid :)

I do however think that the site feels a bit small. I noticed this in the previous playtest but didn't mention it for some reason. Personally I would like some space that the CT's can fall back on in case of a rush that gets out of hand. I think that taking away this wall that is sticking out might give CT's some extra breathing room :) 

CyEyqAr.thumb.jpg.601f3f6c2ae262f8c1c4b8

The map is looking good though! Keep it up! :D 

  • 1 year later...
Posted (edited)

Sup. Necroposting update!

Layout changes, most import - new T A - B connector for faster rotations:

VbHMkbf.png

A site:

 

ioQ3sUb.jpg

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T path:

U7cpz4p.jpg

B site:

 

fzpk8fe.jpg

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T path:

ZYYYq0L.jpg

Middle:

 

T side:

WylPMSZ.jpg

CT side:

vrULk19.jpg

Overview (w/ new T connector):

K0FuxE8.jpg

 

Workshop link

Edited by swst.turn
  • 4 months later...
  • 5 weeks later...
Posted (edited)

Sup.

After mapcore public playtest I managed to perform competitive one with friends and boy T side was awful. Basically Ts have only 3 points of attack, two of which are tight chokes (B especially) covered with double smokes, cause there is only one T main entrance on each bombsite. CT had total middle control because of this - you can play only one CT per site, so Ts had to peek in 3 CTs in middle. Even Ts rushes with entry frags and plant was useless, because of CTs middle control and fast rotation through it. A -> Mid connector was overpowered for CTs awp - hold middle turn left and catch Ts running through main to site and vice versa. Absence of close ranges caused CTs awp/autosniper hell. Add here absence of safe plant on A and you get 3 won rounds for attack, feels worse than old nuke attack :shake:

So, big changes I made, based on mapcore and 5v5 playtests:

Spoiler

B site: new one-way (possible to boost) passage for Ts, slight expansion and clearing of T main, arch wall (next to white box) become thicker, so it can be used for cover from another angle, also arch itself become higher to remove weird sightlines.

C0z1FSr.jpg

Middle: new entrance for Ts, moved old entrance to left so CTs can hold one angle and not being exposed to another, expanded platform further to remove CTs camp/headpick position next to B connector. Also added small window on T side of a middle to simplify smokes (cant be seen from screenshot angle)

Y971iQb.jpg

A site: central structure to break long sightlines, some new covers for Ts retake defense, safe plant position.

XgYP1pw.jpg

Ts connector: as mentioned earlier - new middle entrance, added wall between connector itself and stairs to middle to remove weird angles and add safe position to hold mid push.

Fp5Fjxv.jpg

New overview:

7d3q6Be.png

Available on workshop

Big thanks to @Andre Valera for bunch of feedback.

Edited by swst.turn
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