swst.turn Posted February 17, 2015 Report Posted February 17, 2015 Sup, I'm trying to make a competetive oriented map with common layout, waiting your thoughts about it. gav 1 Quote
SirK Posted February 17, 2015 Report Posted February 17, 2015 Looking good so far - but you have a lot of tight hallways, especially around the B-Site. Can we have some more Screenshots? Mid looks very interestig! Quote
swst.turn Posted February 17, 2015 Author Report Posted February 17, 2015 (edited) CT middle view T middle view Middle overview A site from T side view A to middle connector view B site view T to B view Edited February 17, 2015 by swst.turn Gattsu, spence and Squad 3 Quote
jackophant Posted February 17, 2015 Report Posted February 17, 2015 I like it! It looks really interesting. Something tells me you've done this before Quote
Bodd Jonar Posted February 18, 2015 Report Posted February 18, 2015 The layout is really interesting! I think this can become operation worthy when the map is done. Quote
swst.turn Posted February 21, 2015 Author Report Posted February 21, 2015 (edited) Sup again, checkout out updated bombsites. Edited February 21, 2015 by swst.turn Quote
Parkcityfan Posted February 23, 2015 Report Posted February 23, 2015 This is really cool actually, you also seem to have an idea on how to make maps pretty, which is awesome. B seems a little, normal, I guess. It's just sort of standard, which isn't bad of course, but severely decreases the potential of the map. Quote
Drakeee Posted February 23, 2015 Report Posted February 23, 2015 Middle and B remind me of Cache from the overview, this is a good thing Looks good! Quote
Andre Valera Posted February 23, 2015 Report Posted February 23, 2015 Is there a download? I'm itching to give it a go, looks great from the preview. Quote
swst.turn Posted February 24, 2015 Author Report Posted February 24, 2015 Is there a download? I'm itching to give it a go, looks great from the preview. You can download it via workshop http://steamcommunity.com/sharedfiles/filedetails/?id=383684977, also there is a mapcore playtest at 26. I'm really looking forward to feedback! Quote
8bit Posted February 25, 2015 Report Posted February 25, 2015 (edited) What a simple fun layout, really simplistic but it can easily become a classic one with really nice details. One thing though, imo, there is enough cover everywhere already, dont fill the place with crates. Everything feels clean but B needs abit more to it, rest feels good already and maybe T entrance into A could need a tune up for that extra fun factor. Keep it up! Edited February 25, 2015 by 8bit Quote
swst.turn Posted April 5, 2015 Author Report Posted April 5, 2015 Sup again. Checkout new major update, including A bombsite improvements, new CT to B connector, middle changes(T side), and reducing map size. Parkcityfan and aeRoBYKER 2 Quote
swst.turn Posted April 13, 2015 Author Report Posted April 13, 2015 Sup. Another minor update for tomorrow playtest. Also updated workshop link. jackophant 1 Quote
swst.turn Posted April 14, 2015 Author Report Posted April 14, 2015 I just combine levelview screenshot with another with r_drawstaticprops 0, then decrease saturation and then add color to crates and other stuff. Quote
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