flexsta Posted February 16, 2015 Report Posted February 16, 2015 (edited) de_dropout alpha stage, greybox. Description: I realize that this is a pretty awful attempt at a map by the standard that has been set on this forum, nonetheless I figured I'd never get better without any criticism. Since this is my first serious attempt at creating a source map, I stuck with a really simple layout. The map turned out to be really small, so I tried to counteract that by making a good amount of angles, hopefully so that one cannot rush carelessly through the map. I haven't really settled for a theme, because I really think that simply making a layout that somewhat works is my only priority at the moment. I haven't made a Workshop page for this since I figured this would never see the light of a playtest. Lastly, the name was just some random cool sounding word I could think of. (almost went with "de_perspective"). Pictures: http://imgur.com/a/esuUp/all Any and all criticism is welcome. - Nestakyo Edited February 16, 2015 by Nestakyo Quote
Vaya Posted February 16, 2015 Report Posted February 16, 2015 Intresting layout, and looks good for a graybox! Arrange a playtest. Quote
flexsta Posted February 17, 2015 Author Report Posted February 17, 2015 Intresting layout, and looks good for a graybox! Arrange a playtest. Well, this map is not optimized in any fashion for playing really, I'm mean it is playable, but I haven't even func_detail'ed anything. I was mainly looking for feedback on the layout and I realize now that I probably should have atleast optimized it a little bit, as it stands, it also just has a completely rookie "boxed" skybox + there's not a single nodraw texture to be seen on this map. So I'd really like to make an optimized version before going into playtests, but before I do that I just wanted to know if there were any glaring mistakes that should be fixed with the layout prior to making the actual version. Quote
ElectroSheep Posted February 17, 2015 Report Posted February 17, 2015 T should not spawn with objectives behind them. Quote
flexsta Posted February 18, 2015 Author Report Posted February 18, 2015 T should not spawn with objectives behind them. Can you expand on this? - For what reasons? Quote
ElectroSheep Posted February 18, 2015 Report Posted February 18, 2015 It make sense to start with the objectives in front of you instead of starting all round by a 180° which have no gameplay purpose. It makes things more simple and simplicity is good, make love to simplicity so the dumbest people will not be lost in your map. Vaya 1 Quote
El_Exodus Posted February 18, 2015 Report Posted February 18, 2015 + People with low mouse sense won't like turning 180° every beginning of the round without a real reason to do so. Vinneri 1 Quote
flexsta Posted February 18, 2015 Author Report Posted February 18, 2015 (edited) It make sense to start with the objectives in front of you instead of starting all round by a 180° which have no gameplay purpose. It makes things more simple and simplicity is good, make love to simplicity so the dumbest people will not be lost in your map. + People with low mouse sense won't like turning 180° every beginning of the round without a real reason to do so. All right, that makes sense. - It will be sorted, and thanks for the feedback. Edited February 18, 2015 by Nestakyo Deh0lise and ElectroSheep 2 Quote
flexsta Posted February 19, 2015 Author Report Posted February 19, 2015 So I decided on a theme and I think I'm just going to finish the map regardless of the layout for the sake of practice and getting to know Hammer better. Here's CT spawn, will post more screens as I go through the map. The name is really not fitting now though. Any suggestions for a Aztec/Monastery mashup themed map? Quote
text_fish Posted February 19, 2015 Report Posted February 19, 2015 Yay, I like that theme. Work on getting a few more interesting angles in the architecture if you're concentrating more on pretties than on layout/gameplay. de_cortes de_meso de_mexica de_trollan *I haven't checked if any of those are taken already! Quote
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