Baggle! Posted February 16, 2015 Report Posted February 16, 2015 so im quite new to mapping in source, i was making a small map to test some things and i found a weird square shaped shadows, i have no idea what causes them or how to fix them. help http://imgur.com/a/NyF4S Quote
jackophant Posted February 16, 2015 Report Posted February 16, 2015 Have you got a leak somewhere? Open your vmf file in the SDK and go to Map > Load pointfile and it might show some crazy red lines flying around all over the place. These represent leaks which often break the map completely, but can cause strange lighting issues as well. If it opens a file browser after trying to load pointfile, hammer hasn't found the file so you won't have any leaks. Leaks can be caused by model entities which are partially out of your skybox in "the void", as well as through displacements and mismatched areaportals if you've experimented with any optimisation yet. Quote
Baggle! Posted February 16, 2015 Author Report Posted February 16, 2015 i checked and i dont have a leak anywhere in the map, i tried to load pointfile and it just tried to open a file (no red lines). i remade the skybox, changed the lighting and recompiled, but still weird shadows Quote
El_Exodus Posted February 16, 2015 Report Posted February 16, 2015 I had this error once when i used the wrong light entities. Could you make a screenshot of Hammer where you are showing the options of one of your light entities? Quote
TheGuma Posted February 16, 2015 Report Posted February 16, 2015 (edited) One of your light entities has "Appearance" setting changed. It is a known bug in CS:GO SDK, if you change "Apperance" setting to anything else other than default it would cause broken shadows. For those who don't know, "Appearance" setting is used to change how light flickers ETC. Edited February 16, 2015 by TheGuma Quote
Baggle! Posted February 16, 2015 Author Report Posted February 16, 2015 One of your light entities has "Appearance" setting changed. It is a known bug in CS:GO SDK, if you change "Apperance" setting to anything else other than default it would cause broken shadows. For those who don't know, "Appearance" setting is used to change how light flickers ETC. yes, this fixed it, i had i light that was flickering. thanks for your help. but is there a way to have flickering or pulsing lighting in csgo that dosent have this effect? Quote
spence Posted February 16, 2015 Report Posted February 16, 2015 Nope, one of the trade-offs with lighting in CSGO is that there are no toggleable (or flickering, etc) light sources. will2k 1 Quote
will2k Posted February 16, 2015 Report Posted February 16, 2015 One of your light entities has "Appearance" setting changed. It is a known bug in CS:GO SDK, if you change "Apperance" setting to anything else other than default it would cause broken shadows. For those who don't know, "Appearance" setting is used to change how light flickers ETC. yes, this fixed it, i had i light that was flickering. thanks for your help. but is there a way to have flickering or pulsing lighting in csgo that dosent have this effect? Unfortunately, as Spence mentioned, you can't have toggle-able lights (named) or with special effects (strobe, flicker, etc) in CSGO HDR lighting otherwise you'll end up with this black patch as you have experienced. A simple workaround is to have a glow sprite near the light source to which you can apply special effects without CSGO going berserk. Quote
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