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Posted
Hello,
 
First off, I think the community's awesome, and this place is definitely the best resource for CS:GO mappers or any kind of mapper really. As to the map, I'm looking for opinions on the layout mostly. I'm gonna change the name eventually too.
I've been working on and tweaking this layout for a while, but here's where I've currently got it:
 
Hg1UFtg.jpg
 
z7ycRvM.jpg
 
j8W0Ky9.jpg
 
hNWKv7P.jpg
 
w3PqWj8.jpg
 
My references for layout were mostly from old towns in Belgium, so I'll probably be using the Cobblestone assets for detailing.
 
Thanks
Posted

There are some parts I really like, and middle looks like might be fun to play. What I'm not really sure about is CT spawn placement, CTs going B might get bored of running around, placing spawn in middle usually works better because of that. I'd need to test it to be sure as it is quite hard to judge that solely with the screenshots.

Posted

Nice layout, but i think CT have too long rotation time for retake bobmsites.

Yeah I think so too.

 

There are some parts I really like, and middle looks like might be fun to play. What I'm not really sure about is CT spawn placement, CTs going B might get bored of running around, placing spawn in middle usually works better because of that. I'd need to test it to be sure as it is quite hard to judge that solely with the screenshots.

I'm thinking maybe of compressing the area between A and B horizontally to get rid of some of that, but I've only tested with bots so far.

I've got a playtest down for 19th, so hopefully then I'll figure out what actually works and what doesn't.

 

Thanks for the feedback, everybody!

Posted

So it played very differently from what I expected:

-B timings were off

-mid was flanky

-rotations are funky

 

Hopefully you can let me know if there are more things I need to look at.

 

Thanks for testing!

  • 3 weeks later...
  • 5 weeks later...
Posted (edited)

Whoa, it's been 2 months. But I think a2 is ready now.

 

Here is the new mid:Zb6pZvs.jpg

 

And here is a new choke door:

5V92oTa.jpg

 

New layout:

AD2y74f.jpg

 

 

I'm not very sure about a lot of things in this new layout, especially the new sightlines, but I'm gonna get a playtest asap.

 

Here are a few of the assets I've been working on as well, for the snowy European vibe (I'm pretty new to modeling so I was super happy at how they came out):

 

rUI6Qna.png

 

Vdm8vmH.png

 

 

Thanks! I will try to update this more often if I can.

 

EDIT: Here's a link if anyone's interested  https://www.dropbox.com/s/j9dn3t13yl3xiwp/de_street_a2.zip?dl=0

Edited by jakuza
  • 1 month later...
Posted (edited)

Okay, update time.

A2 sucked majorly, so I've tried to reset and look at this map objectively. I deleted basically everything besides the bombsites and spawns, and reworked the routes. It's definitely not as interesting now, but I'd like to make it work before I worry about that. Here are some timings:

CT:
12 seconds to A
7 to B
11 to statue (middle of map)

T:
16 to A
18 to B
9 to statue (slight advantage)

I think the fact that the map didn't really have a mid before was really breaking everything, because there were no direct ways to get from one place to another in most cases. Here's the new overview:

stEWXi4.jpg

I've been working on the look too, and figuring out what assets I'll need. The new reference is Old Town in Edinburgh.

BJoC7Tw.jpg

tHmmrQS.jpg

O534rbb.jpg

 

Still working on replacing cover objects and getting some nice lighting prefabs, but I like where it's going.

 

Edited by jakuza

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