kzoink Posted February 12, 2015 Report Share Posted February 12, 2015 (edited) Project Title: Description:Severe weather causes a commercial airliner flying blind to lose its bearings and it crashes somewhere in a remote and uninhabited wilderness area. The players are passengers which survived the crash and must now try to survive in the wilderness against several unfamiliar new threats: a harsh environment, weather, wild animals, and their fellow man.Features: Outdoors, wilderness survival-themed game Realistic, expansive wilderness environments Dynamic day and night cycle Persistent multiplayer (similar to Day Z, Rust) Extensive character customization possibilities Zoomable first or third person view point (full body awareness) PvE (Face the harsh environment and wild animals, including wolves and bears who will compete with you for your primary food sources, deer and fish) PvP (Friend or foe? You choose) Harvesting (skin animals, chop trees, pick up resources) Crafting (Weapons, primitive stone-age type tools & other useful survival equipment) Salvaging (Find modern survival or hunting equipment in crashed airplanes and dilapidated old tools or canned food in abandoned cabons) Foraging (gather plants for crafting or food, but watch out for the toxic varieties!) Fun Realism is our design philosophy--every element included in the game must pass the 'believability' test and the 'fun' test. Media https://vimeo.com/115045127 Team Name:Team Structure:Corey Struzan - Programmer (18+ years hobby, 10 years professional)(That's me) - I got started programming because of games and I have a great passion for both.Sam Hulick - Composer (12+ years professional)Sam is an award-winning composer for all three Mass Effect games + a lot more.Alex Underhill - VFX Artist (7+ years professional)Alex is the creator of amazing cinematics for games like Batman: Arkham Asylum and Batman: Arkham City.DeShawn Bellfield - 3d Character Animator DeShawn is a talented animator that specializes in quadrupeds and x-peds.Skye White - 3d Character Animator Skye is an amazing character animator with incredible MotionBuilder and Maya skills and lots of mocap experience.Peter Phillips - VFX, Motion Graphics, Video Editing Specialist Peter is a talented VFX and motion graphics specialist with credits in Doctor Who the TV series.Umut Findik - 3d Artist, Characters and Hard SurfaceUmut is a very talented 3D artist (seriously!)Kresimir Maderic - 3d Artist, Environment & Hard SurfaceKresimir is a very talented young 3D artist (seriously!)Previous Work:Our team members have worked on quite a few projects over the years, but here are some of the more notable ones.Batman: Arkham Asylum (2009) & Arkham City (2011)Mass Effect (2007), Mass Effect 2 (2010), Mass Effect 3 (2012)World of WarCraft server (2004)Ultima Online server (2001)Doctor Who (TV Series)Coca-Cola Polar Bear Game for Kinect (2014)Wake Up (2013) & Wake Up - AI Training Groundmany moreAbout Us:Our project is bound for Kickstarter later this year. We're fixing to make a big splash by putting together an epic trailer that includes cinematics fromAlex Underhill and music from Sam Hulick. We also have a music video from the Space Bards (musicians who have played at BlizzCon) in production to inject a bit of humor into the mix. Finally, we've been working on producing a UE4 prototype / demo which will showcase some of our ideas for the gameplay and a video of this prototype will be shown at GDC soon.Talent Required:All applicants must meet the following: Flexible 10+ hours a week to commit to development Willingness to work for zero upfront pay with a backend cut of Kickstarter proceeds to make up for it. Revenue-based royalties also available for dedicated, long-term contributors. Comfortable with remote team work and collaboration via Skype. Ability to manage and prioritize assigned work to meet deadlines. Openness to learning new tools and techniques. 3D Artist (2) Expected to create characters, props and/or environment art. Expert knowledge of 3ds Max or Maya required. Experience with ZBrush or Mudbox required. Experience with PBR texturing with Photoshop, dDo or Substance Designer required. Experience with nDo preferred. Experience with xNormal preferred. Experience with Topogun a plus. Experience with Substance Painter or 3D Coat a plus. Experience with UE4 toolset a plus. Experience with skinning and rigging a plus. Level Designer (1) Expected to create and detail maps and game environments using pre-existing assets as well as create terrains and terrain materials at minimum. Experience with UE4 or UDK toolset (specifically landscapes and landscape materials) required. Experience with procedural terrain generation systems such as WorldMachine highly preferred. Environment art skills major plus. 2D Concept Artist (1) Expected to create digital paintings / illustrations of game elements including environments, props or characters Linear (preferred) or painterly style, as long as it is high quality Marketer & Social Media Expert (1) Expected to spread the word about the game. Good writing and communication skills required. Experience with social media channels (Twitter, Facebook, YouTube) required. Experience producing marketing materials preferred. Experience managing ad campaigns a plus. Outgoing, charming, enthusiastic personality a major advantage. Proven or at least convincingly articulated ability to drum up interest and hype about products, especially games. Web Designer (1) Expected to improve and maintain game's web presence. Wordpress experience required. HTML5 experience required. CSS3 experience required. Javascript experience a plus. Responsive design experience required. Graphic design experience preferred. Anyone else with elite skills in any aspect of UE4 is certainly welcome to apply as well. Website:divertedgame.comContact: corey@cyber-forge.com Edited February 16, 2015 by kzoink Quote Link to comment Share on other sites More sharing options...
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