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Posted (edited)

Hi MapCore :3

 

First time posting here, Thought I would stop by and leave a post. I started a new mapping project and was wondering if I could get some opinions. 

 

_________________________________________________________________________________

 

The map itself is to be set in an Old English town with the T side starting on the outer edge of town with farmland to their rear. The CT's start inside of the town. This is the first map that I have made with a somewhat solid layout but any and all suggestions are welcome. In its current state, the map is just blocked out with a few extra textures for wood, etc.

 

Here's a few screenshots for show.

 

l8WRJit.jpg

 

AUhd83r.jpg

 

KFPur8Z.jpg

 

ES5o9EL.jpg

 

6TUJ4tD.jpg

 

Please, Any suggestions, criticisms, ideas, or changes you may have, leave a comment so I can address them. 

 

Thanks :)

Edited by NotBum
Posted (edited)

Just letting you know that de_cafe is already used :)

 

4fc73178baf97.jpg

 

slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?

 

As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas

Edited by jackophant
Posted (edited)

 

Just letting you know that de_cafe is already used :)

 

slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?

 

As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas

 

 

Arch tool.

 

Hammer_Arch_Dialog.png

Edited by Squad
Posted

 

 

Just letting you know that de_cafe is already used :)

 

slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?

 

As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas

 

 

Arch tool.

 

Hammer_Arch_Dialog.png

 

 

I had not thought to use it that way before... Thanks!

Posted

Ontopic again :)

 

As Jackophant mentioned, you should request a playtest as soon as it's in a playable state!

Some things to take into account: add bombsite signs to help players navigate, make sure any stairs are properly clipped and add a functional radar.

 

Also, the overview is nice, but it would be better if spawns and bombsites are marked.

Posted (edited)

 

 

Just letting you know that de_cafe is already used :)

 

slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?

 

As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas

 

 

Arch tool.

 

Hammer_Arch_Dialog.png

 

Any trick to doing it 'right'? seems to mainly be trail and error.

 

edit - Nevermind. I'll make a new topic if I'm still having issues when I get to this stage again. :)

Edited by Vaya
Posted

It goes wrong very rapidly but without any error messages, I'll post a log tomorrow on another thread maybe then, but basically it works fine until it says map revision and then vbsp.exe crashes, however the map without the curbs is compiling fine!

Yes, sorry about that!

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