NotBum Posted February 10, 2015 Report Share Posted February 10, 2015 (edited) Hi MapCore :3 First time posting here, Thought I would stop by and leave a post. I started a new mapping project and was wondering if I could get some opinions. _________________________________________________________________________________ The map itself is to be set in an Old English town with the T side starting on the outer edge of town with farmland to their rear. The CT's start inside of the town. This is the first map that I have made with a somewhat solid layout but any and all suggestions are welcome. In its current state, the map is just blocked out with a few extra textures for wood, etc. Here's a few screenshots for show. Please, Any suggestions, criticisms, ideas, or changes you may have, leave a comment so I can address them. Thanks Edited May 6, 2015 by NotBum kinggambit 1 Quote Link to comment Share on other sites More sharing options...
Squad Posted February 10, 2015 Report Share Posted February 10, 2015 Just letting you know that de_cafe is already used Vilham and slavikov4 2 Quote Link to comment Share on other sites More sharing options...
NotBum Posted February 11, 2015 Author Report Share Posted February 11, 2015 Haha XD Yeah, I saw. Its a placeholder until I can come up with something better. Squad 1 Quote Link to comment Share on other sites More sharing options...
jackophant Posted February 11, 2015 Report Share Posted February 11, 2015 (edited) Just letting you know that de_cafe is already used slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool? As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas Edited February 11, 2015 by jackophant Quote Link to comment Share on other sites More sharing options...
Vaya Posted February 11, 2015 Report Share Posted February 11, 2015 I would like to know too. tried recreating this roof: Failed massively. Quote Link to comment Share on other sites More sharing options...
Squad Posted February 11, 2015 Report Share Posted February 11, 2015 (edited) Just letting you know that de_cafe is already used slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool? As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas Arch tool. Edited February 11, 2015 by Squad will2k and ESToomere 2 Quote Link to comment Share on other sites More sharing options...
jackophant Posted February 11, 2015 Report Share Posted February 11, 2015 Just letting you know that de_cafe is already used slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool? As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas Arch tool. I had not thought to use it that way before... Thanks! Quote Link to comment Share on other sites More sharing options...
Squad Posted February 11, 2015 Report Share Posted February 11, 2015 Ontopic again As Jackophant mentioned, you should request a playtest as soon as it's in a playable state! Some things to take into account: add bombsite signs to help players navigate, make sure any stairs are properly clipped and add a functional radar. Also, the overview is nice, but it would be better if spawns and bombsites are marked. Quote Link to comment Share on other sites More sharing options...
Vaya Posted February 11, 2015 Report Share Posted February 11, 2015 (edited) Just letting you know that de_cafe is already used slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool? As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas Arch tool. Any trick to doing it 'right'? seems to mainly be trail and error. edit - Nevermind. I'll make a new topic if I'm still having issues when I get to this stage again. Edited February 11, 2015 by Vaya Squad 1 Quote Link to comment Share on other sites More sharing options...
laminutederire Posted February 11, 2015 Report Share Posted February 11, 2015 Personally I've tried creating them on a modeling software then importing them, but I don't know why it fucks up the compile process, is there something particular to know about these shapes? Quote Link to comment Share on other sites More sharing options...
Squad Posted February 11, 2015 Report Share Posted February 11, 2015 It would help if you tell what fucks up during the compile proces. Can you post a compile log? Quote Link to comment Share on other sites More sharing options...
Spherix Posted February 11, 2015 Report Share Posted February 11, 2015 So much for OP's topic. jackophant 1 Quote Link to comment Share on other sites More sharing options...
laminutederire Posted February 11, 2015 Report Share Posted February 11, 2015 It goes wrong very rapidly but without any error messages, I'll post a log tomorrow on another thread maybe then, but basically it works fine until it says map revision and then vbsp.exe crashes, however the map without the curbs is compiling fine! Yes, sorry about that! Quote Link to comment Share on other sites More sharing options...
NotBum Posted February 12, 2015 Author Report Share Posted February 12, 2015 So much for OP's topic. RIP Map Quote Link to comment Share on other sites More sharing options...
Squad Posted February 12, 2015 Report Share Posted February 12, 2015 You should really request a playtest Let's keep it ontopic from now on! Quote Link to comment Share on other sites More sharing options...
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