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[CS:GO] [WIP] de_cafe


NotBum

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Hi MapCore :3

 

First time posting here, Thought I would stop by and leave a post. I started a new mapping project and was wondering if I could get some opinions. 

 

_________________________________________________________________________________

 

The map itself is to be set in an Old English town with the T side starting on the outer edge of town with farmland to their rear. The CT's start inside of the town. This is the first map that I have made with a somewhat solid layout but any and all suggestions are welcome. In its current state, the map is just blocked out with a few extra textures for wood, etc.

 

Here's a few screenshots for show.

 

l8WRJit.jpg

 

AUhd83r.jpg

 

KFPur8Z.jpg

 

ES5o9EL.jpg

 

6TUJ4tD.jpg

 

Please, Any suggestions, criticisms, ideas, or changes you may have, leave a comment so I can address them. 

 

Thanks :)

Edited by NotBum
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Just letting you know that de_cafe is already used :)

 

4fc73178baf97.jpg

 

slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?

 

As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas

Edited by jackophant
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Just letting you know that de_cafe is already used :)

 

slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?

 

As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas

 

 

Arch tool.

 

Hammer_Arch_Dialog.png

Edited by Squad
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Just letting you know that de_cafe is already used :)

 

slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?

 

As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas

 

 

Arch tool.

 

Hammer_Arch_Dialog.png

 

 

I had not thought to use it that way before... Thanks!

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Ontopic again :)

 

As Jackophant mentioned, you should request a playtest as soon as it's in a playable state!

Some things to take into account: add bombsite signs to help players navigate, make sure any stairs are properly clipped and add a functional radar.

 

Also, the overview is nice, but it would be better if spawns and bombsites are marked.

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Just letting you know that de_cafe is already used :)

 

slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?

 

As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas

 

 

Arch tool.

 

Hammer_Arch_Dialog.png

 

Any trick to doing it 'right'? seems to mainly be trail and error.

 

edit - Nevermind. I'll make a new topic if I'm still having issues when I get to this stage again. :)

Edited by Vaya
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