RA7 Posted April 4, 2005 Report Posted April 4, 2005 i tested it, i found bugs. this door looks like its has sunk in the floor Why cant u get in here?? Could be cool. Strange edge.. Rails look a bit too wide Also adding sum trees or stranded ships could be kewl, for the shoreline. because it looks a bit empty now. Quote
tomrudderham Posted April 4, 2005 Author Report Posted April 4, 2005 I took a look and there is some nice stuff in there. Here are a few screenshots with some comments... Players spawn with the SMG, so there is no need to place it in your map. I noticed it in a few places - just throw in an ammo clip instead. Thats an awfully long linear path to take just to reach the AR2. This didnt look so bad in game actually. I like the movement you have introduced but felt it could have used more. You could probably increase the texture scale on the distant displacements, looks kinda repetitive. This looked pretty awkward, really needs some shadows on the desert to look right I think. Also, on the end of the broken bridge you had a rather odd collection of items, just didn't seem like a suitable reward for going all the way up and along the bridge. Thanks for bringing those up! (Plus the other fixes!) That's exactly the feedback I need, if you find anymore let me know. Good job! Quote
RA7 Posted April 4, 2005 Report Posted April 4, 2005 Need the water back Yeah and sum abandoned ship wreckage Quote
Tequila Posted April 4, 2005 Report Posted April 4, 2005 not water, but rolling sanddunes as skybox That would be cool if you can make it convincing. Quote
Hyperion2010 Posted April 7, 2005 Report Posted April 7, 2005 You all know that this is nova prospekt right? Btw, nice map. Look in the models for HL2 and take a look at the one that is this building. Quote
RD Posted April 8, 2005 Report Posted April 8, 2005 You all know that this is nova prospekt right? Btw, nice map. Look in the models for HL2 and take a look at the one that is this building. Que? Quote
Hyperion2010 Posted April 9, 2005 Report Posted April 9, 2005 The concept art that he is working from, is of the big combine structure at nova prospekt, the "train depot." You never see the place from this perspective but you are inside it when you meet alyx in entanglement. Quote
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