Squad Posted March 9, 2015 Author Report Posted March 9, 2015 Updated the workshop today! A bunch of additions and changes. Too many to list them all, but in a nutshell: - new custom sky - new 3D sky (featuring mandatory Golden Gate bridge!) - tweaked env lighting - physics added to the ball and tire swing (thanks to Leplubo for helping out with that part!) - various new and updated models and textures - lowered filesize to 150 mb (might still need some tweaking) - improved clipping PS: I fucked up one infoboard texture inside the aquarium, it's glowing like hell will fix that tommorow or so. FMPONE, OrnateBaboon, leplubodeslapin and 7 others 10 Quote
TheGuma Posted March 9, 2015 Report Posted March 9, 2015 Well, this is guaranteed for the next operation! Although, are you sure it was a good idea to change the sky texture? Doesn't it add additional size to pack? leplubodeslapin and Squad 2 Quote
leplubodeslapin Posted March 9, 2015 Report Posted March 9, 2015 - physics added to the ball and tire swing (thanks to Leplubo for helping out with that part!) Finaly, it was a huge problem!!!! I'm going to try it ingame right now Vaya and Squad 2 Quote
Squad Posted March 9, 2015 Author Report Posted March 9, 2015 Doesn't it add additional size to pack? I used a stock one first (vertigoblue iirc), but it has the sun painted on it and it didn't match with my env_sun entity. Yes, a custom sky adds to the filesize, but it's only 2,25 mb total. For comparison, other skies can go up to 18 mb. will2k 1 Quote
onebit Posted March 10, 2015 Report Posted March 10, 2015 You could have a deactivated trigger beneath the glass in Truck, which then activates when the glass is shot and makes glass crunching sounds when triggered.Floaters:Bomb: Klems, catfood, Vaya and 1 other 4 Quote
jakuza Posted March 10, 2015 Report Posted March 10, 2015 I love this map, but I can't call it an SF skyline without Sutro Tower in the background. It's a really cool landmark, and your skybox would be like 10x better. Can't wait to see this in next operation. (Transamerica Pyramid would also be a nice touch) Squad 1 Quote
Squad Posted March 10, 2015 Author Report Posted March 10, 2015 You could have a deactivated trigger beneath the glass in Truck, which then activates when the glass is shot and makes glass crunching sounds when triggered. Thanks for pointing these out! I love this map, but I can't call it an SF skyline without Sutro Tower in the background. It's a really cool landmark, and your skybox would be like 10x better. Can't wait to see this in next operation. (Transamerica Pyramid would also be a nice touch) Can you spot it? Quote
jakuza Posted March 10, 2015 Report Posted March 10, 2015 Can't believe I missed it. Awesome! Squad 1 Quote
text_fish Posted March 10, 2015 Report Posted March 10, 2015 Can you spot it? Is this like one of those magic eye things? I was never any good at those. Squad 1 Quote
Squad Posted March 10, 2015 Author Report Posted March 10, 2015 Can't believe I missed it. Awesome! Haha, I just added it today Quote
Squad Posted March 10, 2015 Author Report Posted March 10, 2015 Can you spot it? Is this like one of those magic eye things? I was never any good at those. This building: Vaya and text_fish 2 Quote
text_fish Posted March 10, 2015 Report Posted March 10, 2015 OH! Haha, I was looking for Sutro Tower. Yeah I guess I can just about make out the Transamerica Pyramid, now that you point it out. Wouldn't hurt to paint a big red circle around it on the skybox though. Squad 1 Quote
Squad Posted March 11, 2015 Author Report Posted March 11, 2015 (edited) Some nades were requested on the workshop, so I figured I might as well post them here too. Edited March 11, 2015 by Squad MaanMan and General Vivi 2 Quote
Muffin Posted March 11, 2015 Report Posted March 11, 2015 I can't wait for this to be in an operation. I swear this map is probably going to be the most played! Squad 1 Quote
Vaya Posted March 11, 2015 Report Posted March 11, 2015 had a run about in the latest workshop version last night. Amazing how much more 'complete' it looks now (wasn't exactly missing detail before!) Squad 1 Quote
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