Bodd Jonar 100 Report post Posted November 6, 2015 Whaaat? This is a thing? I always thought player clips are blocking the bomb aswell Always learning something new..They are. Quote Share this post Link to post Share on other sites
hamilton5 34 Report post Posted November 7, 2015 (edited) to allow throwing bomb through the playerclip is the answerraidx chart at the top says both clips block c4... And I could not throw the bomb threw this particular section, or from mid to bricks/construction.. I think bots are ignoring player clip, they can often get stuck trying to get through.yes nav is generated threw the player clip. so In this map for example you must go back and edit the NAV by hand for things like this. Edited November 7, 2015 by hamilton5 1 will2k reacted to this Quote Share this post Link to post Share on other sites
Praelium 8 Report post Posted November 8, 2015 Whaaat? This is a thing? I always thought player clips are blocking the bomb aswell Always learning something new..I created a test map and found that both clips blocked the bomb. 2 will2k and El_Exodus reacted to this Quote Share this post Link to post Share on other sites
will2k 3,687 Report post Posted November 8, 2015 (edited) Thought we cleared this issue a long time ago Different Source games have different uses of clip brushes (either by design or simply an unattended bug...because, Valve )In the case of CSGO, "clip" and "player clip" are exactly the same (refer to my post in this thread on page 1, link)@FMPONE: player clip and clip brushes will BOTH block the C4@hamilton5: As we discussed 9 months ago in this thread, use clip brushes in CSGO to avoid having to manually delete nav meshes from the non-playable areas of the map. nav meshes simply ignore player clips and extend to outside the playable areas, which will lead to chaotic deathmatch spawns and bots trying to furiously jump on map borders if left as is. Clips on the other hand will prevent the nav meshes from extending beyond them which will make your life easier and keep the DM spawns neat (unless you like to spend 2-3 hrs deleting nav meshes then please use player clips )In summary (for CSGO): Player clip and clip BOTH block C4Player clip and clip BOTH allow you to throw your weapons throughPlayer clip and clip BOTH allow grenades, flashes, smokes, etc to go throughPlayer clip and clip BOTH prevent players and bots from going throughPlayer clip and clip BOTH allow bullets to go throughPlayer clip lets the nav mesh extend to non-playable areas in the map (which is a hassle to clean up later), while clip prevents the nav mesh from extending outside the playable areaRaidix compiled a nice chart earlier in this thread that you can refer to also.Hope this helps and clears things out. Edited November 8, 2015 by will2k 5 hamilton5, Squad, Fnugz and 2 others reacted to this Quote Share this post Link to post Share on other sites
FMPONE 5,979 Report post Posted November 8, 2015 Only reason I used it is because I thought it allowed bomb to pass. Clip ftw I guess 1 will2k reacted to this Quote Share this post Link to post Share on other sites
hamilton5 34 Report post Posted November 8, 2015 does each source sdk have its own clip textures for each game or are all tool textures the same? nav mesh would not even generate in the trees on cobblestone. I can't help but think there is more to it. thanks for the let down. Quote Share this post Link to post Share on other sites
Bodd Jonar 100 Report post Posted November 8, 2015 So I shouldn't use playerclip all over the place to stop boost spots etc? Playerclip is useless for CSGO then? Quote Share this post Link to post Share on other sites
hamilton5 34 Report post Posted November 9, 2015 So I shouldn't use playerclip all over the place to stop boost spots etc? Playerclip is useless for CSGO then? http://imgur.com/a/s051A - *shurg* 1 jackophant reacted to this Quote Share this post Link to post Share on other sites
jackophant 1,654 Report post Posted November 9, 2015 Someone needs to do a mythbusting video on this!IMO they used to have specific purposes in HL2 but have since lost their specific functions for multiplayer games. 2 hamilton5 and Radix reacted to this Quote Share this post Link to post Share on other sites