Radix Posted February 11, 2015 Report Posted February 11, 2015 It's probably just this: They are the same in Counter-Strike with the added benefit of clip in preventing the nav meshes from overflowing outside the clip brushes. For this reason, use only clip brushes (unless you want to manually delete nav areas from the non playable area when using player clips) Or maybe it just doesn't work as intended... That's what I found out: Well, humans=chickens>bots leplubodeslapin 1 Quote
Squad Posted February 11, 2015 Report Posted February 11, 2015 Pretty sure blockbullets also blocks nades and works similar to a nodraw brush (but due to the way bullet penetration works in csgo neither of these will unconditionally block bullets unless the brush is thick enough!) Blockbullets blocks nades ... and that's about it. You shouldn't use it to block bullets. It's either very buggy, or it simply doesn't work. Quote
El_Exodus Posted February 11, 2015 Report Posted February 11, 2015 Pretty sure blockbullets also blocks nades and works similar to a nodraw brush (but due to the way bullet penetration works in csgo neither of these will unconditionally block bullets unless the brush is thick enough!) Blockbullets blocks nades ... and that's about it. You shouldn't use it to block bullets. It's either very buggy, or it simply doesn't work. Isn't it dependent on the thickness of the brush? Quote
Squad Posted February 11, 2015 Report Posted February 11, 2015 For regular brushes/func_detail it's dependant on the thickness and the material that is applied to it, afaik. But the blockbullets doesn't work like they should. The name suggests it block bullets, so thickness shouldn't even matter for in this case. Vaya and hamilton5 2 Quote
spence Posted February 11, 2015 Report Posted February 11, 2015 (edited) In my experience it depends on the thickness of the brush, but I've never really done any objective tests to determine this. It's very possible that in the instances it has worked for me it has been a fluke The name is definitely misleading, though, it won't block bullets unless the brush already meets the criteria for blocking bullets via the bullet penetration system (as with any other world brush) Edited February 11, 2015 by spence Quote
El_Exodus Posted February 11, 2015 Report Posted February 11, 2015 But the blockbullets doesn't work like they should. The name suggests it block bullets, so thickness shouldn't even matter for in this case. Yeah, you're right. It would be nice, if Valve would fix this. Quote
hamilton5 Posted February 27, 2015 Author Report Posted February 27, 2015 (edited) valve does it... FMPONE does it... I'm so confused. Edited November 3, 2015 by hamilton5 Quote
Vaya Posted February 27, 2015 Report Posted February 27, 2015 easier to view in hammer? if you use Red for all the smoothing clips and purple for all the boost-stopping clips... Quote
Klems Posted February 27, 2015 Report Posted February 27, 2015 (edited) I've used blockbullets and it works the way it should (it blocks all bullets, duh). It was inside a normal func_detail to make it impenetrable though. EDIT: I've retested properly and it doesn't seem to work. I think you can block bullets with a nodraw brush though but i'm not sure. If the bullet enter a proper material but exit through a nodraw surface it won't penetrate. Player clip and clip both block the bomb for obvious reasons. If you want to block the bomb but not players you can use a func_clipvphysics, but be careful you can't get the bomb stuck. Edited February 27, 2015 by Klems Quote
hamilton5 Posted November 3, 2015 Author Report Posted November 3, 2015 (edited) I still don't have a definitive answer why this is done. And what a shame my pictures are gone:(edit: pictures were there, just had to be resubmitted to the thread.. why player clip in this area only? Edited November 3, 2015 by hamilton5 El_Exodus 1 Quote
Skybex Posted November 5, 2015 Report Posted November 5, 2015 I suspect its just a case of typing "clip" in the texture browser and picking a different one by mistake. Then not changing it later because it doesn't really matter. Vaya and hamilton5 2 Quote
FMPONE Posted November 6, 2015 Report Posted November 6, 2015 to allow throwing bomb through the playerclip is the answer El_Exodus and Vaya 2 Quote
El_Exodus Posted November 6, 2015 Report Posted November 6, 2015 Whaaat? This is a thing? I always thought player clips are blocking the bomb aswell Always learning something new.. Quote
tomm Posted November 6, 2015 Report Posted November 6, 2015 I think bots are ignoring player clip, they can often get stuck trying to get through. El_Exodus 1 Quote
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