Squad Posted January 8, 2017 Report Posted January 8, 2017 (edited) Great to see you guys are working on it again Edited January 8, 2017 by Squad El Moroes 1 Quote
kikette Posted January 8, 2017 Report Posted January 8, 2017 We try, we try The most part are correctly done but few design questions stills open. Squad 1 Quote
kikette Posted January 9, 2017 Report Posted January 9, 2017 (edited) Some additional teasing about the Art direction with homemade stuff Edited January 9, 2017 by kikette Bevster, Sjonsson, Squad and 4 others 7 Quote
El Moroes Posted January 10, 2017 Author Report Posted January 10, 2017 Always "BIG" wip in archi / details with always a lot of "borrowed" props for our tests (we have a good list of "TO DO props" ^^) : We hope to have a new test version soon but we need to optimized a bit (even if it's not important now because of iterations...) T spawn : Freaky_Banana, grapen, OrnateBaboon and 23 others 26 Quote
WhatGrenadeWhere Posted January 10, 2017 Report Posted January 10, 2017 @El Moroes Looks great to me. I like the setting there, Dude-erino. Quote
Vaya Posted January 10, 2017 Report Posted January 10, 2017 Location looks a little more consistent now. Can't wait to play this one again! Fnugz 1 Quote
El_Exodus Posted January 11, 2017 Report Posted January 11, 2017 Oh baby, good to see you are finally working on this project again! Quote
El Moroes Posted January 18, 2017 Author Report Posted January 18, 2017 I think it's time to optimize this pretty rough version to organize a playtest as soon as possible because I'm sure there are a lot of things to improve since we changed a lot the design... Vaya, Jeddyk, slavikov4 and 14 others 17 Quote
grapen Posted January 18, 2017 Report Posted January 18, 2017 (edited) Really curious about that skybox mesh you guys borrowed from Black Mesa. How many tris is that? Sorry for being sort of off topic, I'm working on something similar and still undecided as to what level of detail I want. Edited January 18, 2017 by grapen Quote
kikette Posted January 19, 2017 Report Posted January 19, 2017 Well, since diz is a temp mesh just to get the mood, we didn t really check. Something made to measure will be made but first we care about gameplay part FMPONE, grapen and SirK 3 Quote
blackdog Posted January 21, 2017 Report Posted January 21, 2017 Nice to see you still lurk around @kikette kikette and FMPONE 2 Quote
El Moroes Posted September 17, 2017 Author Report Posted September 17, 2017 (edited) Hey guys No surprises or happy news here too after my post on the Arizona thread. My decision is the same for all the projects I had so this one is following the same fate. As I did with Arizona, @kikette and me are agree to share all the source files of this map too. You'll find everything you want to check the map...or more. Be careful with the fact that we used some models from other maps as internal tests / temp assets (we had the idea to make our own props). Oh and there is no optimisation at all. So, no more words here but the link where you'll find the map : SOURCE FILES DOWNLOAD And again, I'm sorry if we disappoint some of you... Edited September 18, 2017 by El Moroes 'RZL, leplubodeslapin, OrnateBaboon and 3 others 1 5 Quote
kikette Posted September 18, 2017 Report Posted September 18, 2017 If a .psd is missing and you want it, just ask and I'll share it on Gdrive El Moroes and El_Exodus 2 Quote
El_Exodus Posted September 18, 2017 Report Posted September 18, 2017 (edited) Really thinking about diving into this project post-contest Always liked the map. Edited September 18, 2017 by El_Exodus El Moroes and RivFader 2 Quote
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