Jump to content
El Moroes

[CS:GO][WIP] de_arizona (Motel) - Source files available

Recommended Posts

Hey,
 
Here is the second alpha version of the map for the playtest of tonight (there is a little problem with the cubemap - doesn't work here on some surfaces) :

 

>> de_arizona_a02

 

 

And as usual, don't hesitate with your critics guys, we won't be offended  ;)

 

Thanks !

Share this post


Link to post
Share on other sites

http://image.noelshack.com/fichiers/2015/09/1424813688-2015-02-24-00013.jpg

I think there should be a window here, so you can peek B from it. You need to go through middle to go here anyway so it's not that unbalanced.

http://image.noelshack.com/fichiers/2015/09/1424813692-2015-02-24-00014.jpg

These doors are way too narrow. When you go through the first door, it's not obvious that there's a second door to your right. This can be fixed by changing the door placement a bit so they're not so close to each other.

http://image.noelshack.com/fichiers/2015/09/1424813692-2015-02-24-00017.jpg

This whole area is a bit too complex for no good reasons. Maybe because it's too dark, or the pillars block sight, I'm not sure.

http://image.noelshack.com/fichiers/2015/09/1424813690-2015-02-24-00018.jpg

I know it's temporary but you can see through these props. Add black brushes inside your props. Same thing for the cars in the parking area.

Also there's a really OP position right here if you jump on the first stack of cocaine blue meth.

http://image.noelshack.com/fichiers/2015/09/1424813688-2015-02-24-00020.jpg

I feels like this area should be walkable.

http://image.noelshack.com/fichiers/2015/09/1424813689-2015-02-24-00022.jpg

The prop to the left isn't suitable for cover because there's so many weird little bumps on it. The stairs to the right are a nightmare to shoot through, and also are somewhat pointless. I suppose it's here to provide cover from middle, but you're already covered from middle if you jump on the prop.

http://image.noelshack.com/fichiers/2015/09/1424813694-2015-02-24-00023.jpg

I feels like you should remove the cactus or change it in some way so you can peek B more easily from middle.

Edited by Klems

Share this post


Link to post
Share on other sites

Good fun map. Timings on the route through the car park are spot on and there are good opportunities for nades etc. The other side of the map feels a bit loose by comparison, and as a few people noted during the playtest many of the corridors and enclosed spaces feel a bit too cramped.

Share this post


Link to post
Share on other sites

Cool map, felt like I could get really agressive on the A approach (as a CT). Tried to skyflash over B but couldnt :( Same with the t spawn to car parking area. Since sky flash and smokes are part of the game, felt weird. A bit narrow overall. All ceilings were almost pitch black for me. The red room next to B was also pitch black. when viewing from CT spawn. OP railing dev texture (block a lot of dmg)

 

Middle was fun!

Share this post


Link to post
Share on other sites

I really liked the map yesterday :) all of what tronic said and 2 things more - im not at home so i cant post any screenshots. there is a small "balcony-thingy" on the road to A (marked in Red). Could be awesome if you open this on up so one can boost up onto it. Second thing are the plants in middle (Marked in green). I think Players are really hard to spot if they crouch behind them. Im really looking forward for the finished version - keep it up! :)

 

post-30662-0-45871300-1424851139_thumb.p

Edited by SirK

Share this post


Link to post
Share on other sites
Hey guys,
 
First of all, thanks for your previous feedbacks, they are precious :)
 
So now it's time to show you the first beta version of the map for the playtest of tonight :

 

>> de_arizona_b1

 

 

• What we already now :

 

- Some areas are too dark

- There is a big sniper spot from the corridor between A & B to the swimming pool exit of the terrorist path

- We still don't have our own props to replace the drug bags in the B 

 

• Next steps :

 
- Optimisation
- Start the art pass on the map
-...

 

And as usual, don't hesitate with your critics guys, we won't be offended   ;)

 

 

Thanks !

Edited by El Moroes

Share this post


Link to post
Share on other sites

naaaaa, de_season is a modern (japanese ?) Architecture =) We're aiming for something really vintage and you'll be able to feel the difference with material choice, shape, etc.

Well actually, the architecture includes lots of simple brushes, yet all the simple curves and triangles makes the map look really good, and it reminds me of season.

And simple is a good thing in this case

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...