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De_Oasis (WIP name)


TheGuma
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Thank you everyone for the feedback! I decided that there will be two separate versions, one of which will be called de_oasis_db.

I will probably host a server with dynamic buyzone maps. Hopefully, other people will get into that as well!

 

So let's get on TOPIC.

 

I've been working ridiculously a lot for the past few days.

It mostly takes an hour or two for me to complete a single area.

Why?

- I research reference photos.

- Decide which reference photo/architecture fits the best in a certain place

- Shape it so it fits the layout and does not affect the gameplay in any matter

- Is the thing you wan't to make possible in Source? What is your range of modelling/mapping knowledge?

- Adding your own custom content, shaping so that the building/architecture/thing you want to make is not a 1:1 copy.

- Testing

 

Here's the fun part, though.

 

FD8A6E4C08327834A35AA0150B4A00E6C24B65AF

 

91B5289E95FD4381DBB80B4159A69CEABBB47FF6

 

B6C4014160AC4AD215C9804747F180246D4B78F8

 

A0046563E8CA53668708D71155BD2D6E32141001

 

E6101F9CE93CB2FE696AF33E8A98D0CFC27EDA66

 

2EE3EE18986D966221D45B5CEA9BBAB7726856A8

 

B35A38F6ADE5456B900B00921607BFB22D8C9A9A

 

F6E76C1A0DA4A77647F4DACB20169CC24F001EAD

 

Also, do not worry about layout. It is just to give you an idea.

I'm building map chunk by chunk based on a different version, so at the moment it looks weird.

The upside of things is, once I finish detailing and polishing all the areas shown in the screenshots I can begin working on T spawn and areas connecting the T spawn to middle and bombsites.

 

One of the things that you may have not noticed is that I have changed the skybox (AGAIN) based on Squad's Zoo, I had some trouble with skybox sun not being in the correct position based on lighting. Changing lighting direction made the map look worse, more parts unlit, so I made my own custom skybox. I hope it looks good!

 

I could have waited a little bit longer and finish a lot more things, but I just couldn't stay a few days without updating. 

So that is pretty much what was going on so far.

 

And as usual, remember, more polishing will be done. There is still a lot of inconsistency, low detail stuff and weird lighting.

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