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De_Oasis (WIP name)


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Thank you everyone for the feedback! I decided that there will be two separate versions, one of which will be called de_oasis_db.

I will probably host a server with dynamic buyzone maps. Hopefully, other people will get into that as well!


So let's get on TOPIC.


I've been working ridiculously a lot for the past few days.

It mostly takes an hour or two for me to complete a single area.


- I research reference photos.

- Decide which reference photo/architecture fits the best in a certain place

- Shape it so it fits the layout and does not affect the gameplay in any matter

- Is the thing you wan't to make possible in Source? What is your range of modelling/mapping knowledge?

- Adding your own custom content, shaping so that the building/architecture/thing you want to make is not a 1:1 copy.

- Testing


Here's the fun part, though.


















Also, do not worry about layout. It is just to give you an idea.

I'm building map chunk by chunk based on a different version, so at the moment it looks weird.

The upside of things is, once I finish detailing and polishing all the areas shown in the screenshots I can begin working on T spawn and areas connecting the T spawn to middle and bombsites.


One of the things that you may have not noticed is that I have changed the skybox (AGAIN) based on Squad's Zoo, I had some trouble with skybox sun not being in the correct position based on lighting. Changing lighting direction made the map look worse, more parts unlit, so I made my own custom skybox. I hope it looks good!


I could have waited a little bit longer and finish a lot more things, but I just couldn't stay a few days without updating. 

So that is pretty much what was going on so far.


And as usual, remember, more polishing will be done. There is still a lot of inconsistency, low detail stuff and weird lighting.

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