Smileytopin Posted January 31, 2015 Report Posted January 31, 2015 (edited) Working on a new CS:GO map, de_rouge Right now, I'm still in the process of getting feedback. If anybody has any advice for improving the map, that would help a ton! Workshop link http://steamcommunity.com/sharedfiles/filedetails/?id=382430891 Direct DL to (Version a4_fix) https://www.dropbox.com/s/umspahir018a2ia/de_rouge_a4_fix.bsp?dl=0 Edited February 20, 2015 by Smileytopin Quote
jackophant Posted January 31, 2015 Report Posted January 31, 2015 I'm guessing there are inside paths? Some nodraw surfaces on the roofs is not only good practice for optimisation, but would've helped us see the rest of the map. I will say that A and B are almost mirror images of each other. There isn't much to differentiate them other than a raised flanking route on B Gooby 1 Quote
Smileytopin Posted February 2, 2015 Author Report Posted February 2, 2015 Rouge a3 is out https://www.dropbox.com/s/v8y4rxs9kyvmfkb/de_rouge_a3.bsp?dl=0 Quote
Smileytopin Posted February 20, 2015 Author Report Posted February 20, 2015 a4 fix is out https://www.dropbox.com/s/umspahir018a2ia/de_rouge_a4_fix.bsp?dl=0 Added all of the feedback that I got recently, and still am making more changes. Quote
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