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Posted (edited)

DE_Departure

 
I've always been infatuated by CS:GO mapping, but never actually attempted to create a level for it-- so, it's time to give it a shot. I've teamed up with Mr. Sunabouzu, and with our abilities combined I hope to learn a great deal from this project as well as creating a playable product that the community can enjoy.
 
Setting:

 

Urban train station. Heavy inspiration from downtown Union Station in Denver, Colorado, as well as some architectural inspiration from the Union Depot in St. Paul, Minneapolis.

 

I've personally visited both of these stations in the past few months and found that both have undergone renovations as of recent. With the new updates, the buildings now combine modern, contemporary architecture while maintaining the classic architectural integrity of the buildings. This combination should prove interesting from a technical and art standpoint. 
 

Current Assets:

 

Station Sign

 

2015-01-29_18-08-48.jpg

 

Train

 

2015-01-29_18-11-35.jpg

 

 

Current Layout Status:

 

2015-01-29_18-14-10.jpg

 

 

29/1/15

 

From what I've heard, the initial alpha playtest on the 27th didn't go to hot (which was expected to be brutally honest). Comments about scale being off and not enough cover were only a few of the issues I'm sure; not to mention I wasn't present during the actual playtesting.

 

So, if anyone actually had the opportunity to play the level, I'd love it if you tore my design apart and gave ideas for improvement (just don't make me cry.) I'm by no means an expert when it comes to layout design, so the more feedback from you all the better.
 
 

Edited by GameDev
Posted

Which spawn is CT and which is T? 

 

Anyway, by looking at the layout it seems that the site on the Left is too hard to take, if I am assuming correctly that the T spawn is the bottom one. Secondly the "Mid" seems too convoluted really, to be worth even taking. While the bomb site area on the right is MASSIVELY too open and straight. This is all just based off of the top down radar image, with no scale obviously - either way, keep playtesting it, and the map will eventually become its own. 

Posted (edited)

I'm 90% sure i played it (Although it was just running around on the warmup round looking at the map)

 

7247ea32d3.png

 

The layout is really cool and has a lot of potential but before even play-testing there's few things that I'd like to see changed.

 

Rotations for CT's looks like its way too long, and don't have a very direct route to get to either site.

 

I think moving the site on the left inward (and reworking it so it's easier to get to mid from the actual site)

 

Lastly, The site on the right needs a mid connector and a less open route from T spawn (Don't do what I painted, that's just a boring example)

Edited by Juxtapo
Posted

Just a friendly word of advise, I would be a little careful with how true to life you make your setting, anything you can do to muddy the waters is good. But it looks awesome so far!

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