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Is there a way to model props for csgo using cinema4d.


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Posted

So my current situation is I have cinema4d installed and I would need some simple props for my maps that I could model in cinema4d.So is there any way like a plugin that I could use and how should I go about making it a prop,what else do I need.Ty in advance for any help.<3

Posted

Although cinema 4D is a fantastic 3d package, I would not recommend using it for game art simply because of its poor support of game formats.. I'm talking from my experience.

 

You will have a hard time finding a source exporter for c4d.

 

Luckily source does support *.obj format, which is great.. it has its limitations though.. only a single UV set and no bones/animations but it does support smoothing groups, which is really all you need if you want to export a simple mesh.

 

Another problem is collisions have to be in an *.smd format, and that's where you'll have troubles with c4d.

 

Anway, I would recommend reading through valve's docs https://developer.valvesoftware.com/wiki/Compiling_a_model

Posted

Although cinema 4D is a fantastic 3d package, I would not recommend using it for game art simply because of its poor support of game formats.. I'm talking from my experience.

 

You will have a hard time finding a source exporter for c4d.

 

Luckily source does support *.obj format, which is great.. it has its limitations though.. only a single UV set and no bones/animations but it does support smoothing groups, which is really all you need if you want to export a simple mesh.

 

Another problem is collisions have to be in an *.smd format, and that's where you'll have troubles with c4d.

 

Anway, I would recommend reading through valve's docs https://developer.valvesoftware.com/wiki/Compiling_a_model

Well I downloaded 3ds max is there anyway I can do it with it and if yes is there an easy tutorial ? I'm sorry that I'm being annoying I just dont have  much time and dont understand a lot about the QC files and so on.

Posted

 

Although cinema 4D is a fantastic 3d package, I would not recommend using it for game art simply because of its poor support of game formats.. I'm talking from my experience.

 

You will have a hard time finding a source exporter for c4d.

 

Luckily source does support *.obj format, which is great.. it has its limitations though.. only a single UV set and no bones/animations but it does support smoothing groups, which is really all you need if you want to export a simple mesh.

 

Another problem is collisions have to be in an *.smd format, and that's where you'll have troubles with c4d.

 

Anway, I would recommend reading through valve's docs https://developer.valvesoftware.com/wiki/Compiling_a_model

Well I downloaded 3ds max is there anyway I can do it with it and if yes is there an easy tutorial ? I'm sorry that I'm being annoying I just dont have  much time and dont understand a lot about the QC files and so on.

 

Here is the start of your journey using Max. Enjoy :) http://dev.wallworm.com/ 

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