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Posted

I like your brushwork, but not the textures.

yeah, for the most part, most of the base textures are placeholders. I probably should've used better references, but I'm still a bit clueless on what the color palette should be. (thinking dark grey/blue concrete and yellows for contrast)

Posted

Caught the end of this on Sunday night, and I was totally lost, there are also a lot of redundant paths like outside T spawn where you can jump down into the water, but there's that vent ladder round the corner which takes you back up to where you came.

 

Also, On bombsite A, there is a full standing height vent on the site itself which is totally unnecessary imo. It's already open enough without having another place to look at.

 

The brushwork is good, with some interesting ideas, but I do think the layout needs to be simplified and visual clutter/noise reduced.

  • 5 weeks later...

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