kinggambit Posted January 24, 2015 Report Posted January 24, 2015 (edited) Black Mesa Hyyype!~ Map based in an energy facility embedded in canyons of New Mexico. 25-2-2015 update: Almost done! Still pretty nasty aesthetics. Got curved architecture mixed with beveled walls everywhere. No idea what I'm doing. Edited February 25, 2015 by kinggambit Squad, El_Exodus, catfood and 2 others 5 Quote
Vinneri Posted January 24, 2015 Report Posted January 24, 2015 I've been waiting for this. I remember playtesting this many times. Great work, I see, you are going somewhat modern architecture. Keep up ! Quote
clankill3r Posted January 24, 2015 Report Posted January 24, 2015 I like your brushwork, but not the textures. Quote
kinggambit Posted January 24, 2015 Author Report Posted January 24, 2015 I like your brushwork, but not the textures. yeah, for the most part, most of the base textures are placeholders. I probably should've used better references, but I'm still a bit clueless on what the color palette should be. (thinking dark grey/blue concrete and yellows for contrast) Quote
jackophant Posted January 26, 2015 Report Posted January 26, 2015 Caught the end of this on Sunday night, and I was totally lost, there are also a lot of redundant paths like outside T spawn where you can jump down into the water, but there's that vent ladder round the corner which takes you back up to where you came. Also, On bombsite A, there is a full standing height vent on the site itself which is totally unnecessary imo. It's already open enough without having another place to look at. The brushwork is good, with some interesting ideas, but I do think the layout needs to be simplified and visual clutter/noise reduced. Quote
kinggambit Posted February 25, 2015 Author Report Posted February 25, 2015 Just need soundscapes, a bit more details, then and updated (working) radar. I'm at the homestretch finally! Quote
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